*** this map designed for the TeamFortress quakeC patch ***
	http://www.planetquake.com/teamfortress 

3th of October 1998
================================================================
Title                   : Ephidrina War Grounds III
Filename                : ewg3.bsp
Author                  : Gjermund 'SirLiam-vVv' Jensvoll
Email Address           : sirliam@vvv.tf
Description             : A 2fort clone, with some inspiration from ctf5, ctf2m2 & ctf2m6.
			  Two teams battle it out for honour and glory!

Additional Credits to   : Team Fortress Software for making
                          such an excellent Teamplay addon for Quake. (Especially Robin for
			  fixing a detpack problem in tf which affected ewg)
			  [CG]Opinate for his excelent Texture Warehouse.
			  [CG]DeadPool2, >V< SailorScout and TyR-T2[CE] for
                          helping me with some problems.
			  PlagueBearer[OSKI] & Midori[BH] for suggestions and helping me
			  with _many_ problems (Especially compiling problems).
			  My clan, Veni Vidi Vici for _many_ good suggestions :)
                          All the beta testers, and especially clan -=eLOp=- for
			  many bug reports, suggestions and comments, and
			  Clan Lovely for reporting two serious bugs.
			  Thanx guys!

Where to get it         : ftp://tf.ethereal.net/pub/levels/ewg3.zip
			  ftp://ftp.cdrom.com/pub/quake/levels/team_fortress/d-f/ewg3.zip
			  http://www.vvv.tf/maps/ewg3.zip
================================================================
* Play Information *

Single Player           : Too look around maybe? :/
Cooperative             : Kinda.. :/
Deathmatch		: No!
TeamFortress            : Yes! Works for 2-32 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes, many new textures
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft, EntEd v2.0 Beta 5e, edit and Wordpad
Known Bugs              : None
Construction Time       : BAZILLION HOURS
Build Computer          : Pentium 2 233MHz w/64MB RAM
QBSP (GL version)       : 212.0 seconds
Light - Extra           : 1057.0 seconds
Vis - Level 4           : 9392.0 seconds

Texture Wad used        : Quake textures, TF textures by Gorgon and some textures that
			  I got from Opinate's Texture Warehouse

=================================================================

Details:

  This map is designed specifically for the TeamFortress quakec
patch v2+.

It is capture the flag style map, with the following objectives:

The blue team must capture the red flag from the basement of the enemy 
fort, and take it to the blue fort.

The red team must capture the blue flag from the basement of the enemy 
fort, and take it to the red fort.

Each team must try prevent the opposing team from achieving their objectives.

If the flag carrier is killed, they drop the flag to the ground where it remains
for 30 seconds after which it returns to the basement.  Unlike standard CTF,
team members cannot return the flag by running over it.

Hint: There are four secret teleporters.. Two of em can only be opened by hwguys.
      The other two can only be accessed by classes able to grenade jump.

The rest you'll have to figure out yourself. :)

----------

* Copyright / Permissions *

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED Two (2) FILES ARE INCLUDED IN THE ZIP. 
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT 
YOU MUST ASK.

© Copyright 1998  Gjermund Jensvoll
