**** This map designed for the Team Fortress v2.8 quakeC mod ****
30/5/98
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Title                   : -Elit2000- 
Filename                : elit2k.bsp
Author                  : Daniel Alatalo
Email Address           : cocker@hem.passagen.se
Description             : Team Fortress Quake Map

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* Play Information *

Single Player           : NOT!!!
Cooperative             : No way!
Deathmatch              : Deathmatch sucks!
Team Fortress           : Hell Yes!
Difficulty Settings     : !HARD! you are playing against other humans!
New Sounds              : No
New Graphics            : Q2 textures :D put all the mdl files in fortress/progs/ 
New Music               : Music? Do you think this is a Disco?
Demos Replaced          : Nope Sorry! 

* Construction *

Base                    : From scratsh
Editor(s) used          : WorldCraft v1.5b, EntEd v2.0 
Known Bugs              : none
Build Time              : A few days hard work
Light          		(-Extra) 
Vis                     (-level 4) 

Have Fun!

*Game play*

Grab the flag in the enemy basement and
bring it back to your capture point in the upper halway.

*New in Elit2000*

*A new entrance to the ramp room from the mine were added.
*I fixed some textures that were not properly aligned.
*The bridge were remade to decrees R_speeds
*Also some walls and more narrow entrance were added to decrees R_speeds

R_speeds=Lag in the map and can cause grey areas in the map.

*The door by the round hole in the floor were removed.
It served no purpose.

*A trigger push were added to the entrance of the ammo rooms so
respawn campers cant get in to the enemy ammo room.

*I fixed the stairs that didenīt work that you had to jump to get up.
A simple no clip texture were added so now itīs a small slope but you
only see the stairs.

*The total kb of the bsp is smaller the previous versions because I
fixed some overlapping walls, etc.
