///////////////////////////////////////////////////////////////////////////////
		THIS MAP IS ONLY A BUG-FIXING UPGRADE FROM 2TREE4
   If you were using 2tree4 (why not?) you can trash it and hope that other
                      2tree players will do it as well.



================================================================
Title                   : Return to Twin Trees
Filename                : 2tree4b.txt
Author                  : Mathieu Perrenoud
Email Address           : mperreno@iismail.unil.ch
			  if you try my map, give me your opinion, good or bad. I want
			  to know if it's just perfect, if I could improve something 
			  or if I just have to stop making levels. Thanks in advance.

This archive contains three files:
  -2tree4b.txt  Hmm... You're just reading it
  -2tree4b.bsp  That's the map. It goes to id1/maps or fortress/maps
  -lock4.wav    Put it in id1/sounds/items or fortress/sounds/items
  -ball2.mdl    goes to id1/progs


***Why 2tree4b after 2tree4 ???***
There was a problem with the scoring... I wanted to do 15 frags for capturer and
10 frags for all other players. But I mixed some specifics and only the capturer
had his 15 points. I fixed that and some problems with a door and a platform
where you could get stucked. Now capturer has 13 points, the team 10 and the other players
10 as well. I did that to encourage capture and not only fragging.

================================================================

* Play Information *

It's a 2team-flag capture map. The flag is easy to found, but you don't capture it 
where you take it. It goes in the room behind the red portal for reds and behind the 
two blue columns for the blues. When you'll see it, you'll recognize it. When you capture,
the block under the drop off point opens and there is a magic ball inside. 

You can swim to the flag but first you have to blow off the door that's in the first 
room after the water corridor (detpack the computer next to the door).
There is a laser barrier just after. It won't hurt you but it alerts the
enemies that you are coming. There is no way to shut it down (sorry). You can't dive back 
from the flag in the water, but you can do it in the well. There is a grate that opens
with the button next to it. It's a toggle door. So you can open it when you come, get the 
flag and then dive to swim your way back to your base. 

There is armor and life regenerators in the first room. They will work for each team, 
but they are very noisy, so don't plan to do half the way, have a rest in enemies base 
and then go for the flag, but you can stop a few seconds to recover some life. 




TeamFortress		: Yes!
Single Player           : Bof, not really. But if you'd like to.
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : A few Textures
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : No

* Construction *

Base                    : Just the general idea of 2tree1
Editor(s) used          : Quake Army Knife, Version 4.07
Known Bugs              : 
Build Time              : Two weeks 

Design:	 	I keeped the outside area of my first map cause I found it nice. It's huge 
		and highly detailed so you shouldn't run my map on a 286SX!
		That's why it took 10 HOURS! to vis to compile. (standards light and qbsp
		times) The first version took three days to vis. I added some visblockers
		and gained 60 hours!
		The bases are similar but still different. Architecture is basically 
		the same, but design is different and here and there you can found a stair
		instead of a lift.
		You like the flag room model? It's an idea of lolo.@bluewin.ch (Thanks lolo!) I never 
		saw a model before so if someone already did it, thanks for the idea too.


Copyright and blabla:
Thanks to all quake and teamfortress players and designers.
Thanks to ? for ball2 and lock4?

You can use my map as a base for developping other maps, but don't forget me in your credits.
My map should ever be distributed for free.
Don't pack it in any comercial package.
