Section 1 
**** This map designed for the TeamFortress v2.6 quakeC mod **** 
7/07/97 
======================= Map Information ======================== 
Title : 
 2Splash1
Filename : 
 2splash1.zip
Author : 
 Tony ([TG] Requiem)
Email : 
 tony@tonebone.demon.co.uk
Description : 
 TeamFortress v2.6 Quake Map 

Section 2 
======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
Single Player :  
 No 
Cooperative :  
 No 
Deathmatch :  
 No 
TeamFortress :  
 Yes 
Difficulty Settings :  
 No 
New Sounds :  
 Yes
New Graphics : 
 No 
New Models :  
 No
New Music :  
 No 
Demos Replaced :  
 None 
Level vised for GL :  
 Yes 

Section 3 
======================= Construction ======================== 

Base :  
 Fresh start.  
Editor(s) and Utilities used :  
 WorldCraft, EntEd,
Known Bugs :  
 None known.  
Construction Time :  
 20 Hours
Build Time :  
 15 Hours 
Build Computer :  
 P200 pro, 64Mb RAM
Vis Level 4 :  
 1500 secs
Light :  
 140 secs

Section 4
======================= Installation ======================== 

This archive contains 5 files. 
 

 -2Splash1.txt You are reading it now. 

 -2Splash1.bsp The map file. Place it with you other TeamFortress maps. 

 -pickup.wav This goes in your fortress/sounds/artifact/ directory. (you may already have this file.)

 -dropwoo.wav This goes in your fortress/sounds/artifact/ directory. 

 -rep1.wav This goes in your fortress/sounds/items/ directory. (you may already have this file.)


Section 5 
======================= Game Play ======================== 

This is a TeamFortress "Capture the Flag" map.

There are two teams to play on, the usual info applies. The flag position is at the front of the oppositions fort, behind the sniper deck. The drop off, or capture point is at the rear of the top level, a doorway is marked with the captured key colour. To make a capture, proceed up the long ramp to the hole in the floor at the top, and drop throught the hole. Its as easy as that!

Section 6
======================= Misc Information ======================== 

Thanks go out to TFS for making TeamFortress and id software for Quake

Special thanks go to Edge for putting up with my relentless questions, (check out Aztec, he wrote this one!) and to Slagpuppy, Wombat, Hulkster, Goffer, Attacktrout, Ghengis and Damocles for play testing, suggestions and advice. I couldn't have done it without you lads.

Finaly a beeeeg thankyou to the TF console at clan Erinyes, Its a mega site, I think I spent half the contruction time for this map browsing thier site.


Section 7
(c)copyright 1998 by Tony Seymour
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED THREE (5) FILES ARE INCLUDED IN THE ZIP. 
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT 
YOU MUST ASK.
email: Tony@tonebone.demon.co.uk