**** This map designed for the TeamFortress v2.7 quakeC mod ****
2/2/98

=======================Map Information==========================

Title:		Midnight Rumble
Filename:	2Night1.zip
Author:		Matt Wilson ([TG]Edge)
Email:		matthew.wilson@stud.umist.ac.uk
ICQ UIN:	4758249 (Wils)
Description:	TeamFortress v2.7 Quake Map

=======================Play Information=========================

This map does not work properly without the TeamFortress QuakeC
patch, which can be downloaded from
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

Single Player:		No
Cooperative:		No
Deathmatch:		No
TeamFortress:		Yes
Difficulty Settings:	No
New Sounds:		Yes
New Graphics:		Yes
New Models:		Yes
New Music:		No
Demos Replaced:		None
Level vised for GL:	Yes

========================Construction============================

Base:				Fresh start
				Based on a number of maps,
				including Chaos, 2fort5 and
				2tech4
Editor(s) and Utilities used:	Worldcraft, EntEd, Vici, Rvis,
				Minlight, BSP2Wad
Known Bugs:			Not really a bug, but the sloping
				edges in the respawn rooms are 
				pretty damn annoying :) 
Construction Time:		5 Weeks On and Off
Build Time:			406 seconds
Build Computer:			Intel P200, 32Mb RAM
Vis Level 4:			16431 seconds 
Light:				1565 seconds

========================Installation============================

This archive contains 5 files.

		- 2night1.txt	You're reading it now.
		- 2night1.bsp	The map file. Put it with your
				other TF maps.
		- duck.mdl	This goes in your fortress/progs
				directory.
		- cars.wav	Put this in fortress/sound/items
				if you don't have it already.
		- readme.txt    Readme file for quick install,
				plus some additional info.

==========================Gameplay==============================

This is a standard TeamFortress CTF style map.

There are two teams to this map. Blue and Red.

POINTS SYSTEM:

10 team points for each capture
10 frags for each team member for each capture their team 
makes.
Individual frags count in this game.

FEATURES:

- Sniper Deck
- Working waterfall :)
- Alternative flag-room routes
- Lava-filled tunnel
- Adjacent flag capture point rooms
- Track 7 of the Q2 CD as theme music (requires the Q2 CD :) )
- Two (count em!) motorised ducks! 

Muahahahah!

=========================Misc. Info=============================

Thanks to TFS for the TeamFortress quakeC mod, and to id Soft.
for Quake, easily the best online multiplayer game ever created.
Also thanks to Wombat[EQ] (or should that be Earthquaker Wombat?)
for the sniper hole idea, Bear[SG] for wandering round cooing and
aha-ing just like last time :), and to the rest of [TG] who helped
me test the bloody thing till it worked properly.

Note:
I prefer to be contacted using ICQ if possible, since i'm usually
online 24 hrs a day :)

===========================Legal Stuff=======================================

(c)copyright 1997 by Matthew Wilson
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED FIVE (5) FILES ARE INCLUDED IN THE ZIP. 
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT 
YOU MUST ASK.
email: matthew.wilson@stud.umist.ac.uk

=============================================================================

End of text file.
