TECH Minefields for TeamFortress

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YOU must have the latest TEAMFORTRESS version to play this map. Go
get it at http://www.planetquake.com/teamfortress as well as tons of other
sites.
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Mapname        : TECH Minefields
Filenames      : 2mfield4.bsp
                 taken.wav
                 captured.wav
Author         : Daniel 'Dark Sabre' Whitten
Contact Info   : [LBD]Dark Sabre: 2870541 (UIN)  (Email) empire@nildram.co.uk
 
Thank You      : Team Fortress Mapping, Recoiless and BioCyde in particular, the 
		 people on the KGB server who helped out with suggestions and Iikka 
		 KerEen for the IKbase.wad textures i used.
		
Map description: Two forts, two minefields. The mines can be marked by lights by 
		 pushing the switches on the battlements and so on.

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Instructions:

1) Place 2mfield3.bsp in you Quake/fortress/maps folder.
2) Place taken.wav and captured.wav in your Quake/fortress/sound/speech folder

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FILE INFO:

Editors used: Worldcraft, Quark, Mergewad
GL-VIS:       NO
New sounds:   YES
New Models:   NO
New Textures: Loads. some from X-Men quake, mission packs 1 and 2, Quake II, the 
	      IKbase.wad, the vent and fan textures from spaz4 and a couple i put 
              together myself.
Deathmatch:   NO
CTF:          NO
Teamfortress: YES
Alone:        No monsters
Compile Time: on a P200mmx with 64 megs of RAM
	      Light (extra Sampling) 1611 Seconds
	      Vis (full) 7681 seconds 
Known Errors: The ladder is a little fininky to climb up from the goo with
	      occasionally you can get stuck in the enterance to the air vent
Base:	      2mfield3
Changes:      Underground section, air vents, secret room (try to look for it 
              instead of using noclip :) ) texture re-alignments, new textures.

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GAMEPLAY

Basically the same as usual. But this time there are mines to watch out for. get too close 
and BOOM! In case you do step on a mine the usual procedure is to jump 50 meters in the
air and scatter yourself over a large area, remember it well. You can mark the mines with
in the dark fields with lights by pressing the buttons, the first button (marker) puts a 
limited light around the mines on your side. The flood buttom will completely light the 
field and show a little of the enemy field. The flag is held in a pipe in the bottom of 
the fort. just take it to the battlements on your side and capture it. You can make a 
hoice of what you gain when you cap the flag. As well as a full heal for your team and 
points you can also choose one of the powerups for ten seconds.

Well, that's about it for 2mfields then, i might render a Water VISed version sometime 
though :)
      
