5/4/97
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Title                   : X-wing Fighter with R2D2.
Filename                : R2-Xwing.zip
Author                  : David Sawyer     (was modified, as suggested, by me, Matt Tanner)   
Email Address           :David Sawyer-sawyer@execpc.com
                         Matt Tanner-dtanner@flash.net (My Dad's Email, but
                         he won't care, hehe.)

Description             : A kickass X-wing fighter made by David Sawyer
                          ("Ramirez").  This level was just edited by me,
                          Matt Tanner, and I included some new QC entities,
                          and changed some textures. I give full credit of
                          the level to David Sawyer. 
                          I included Sawyer's text file
                          for reference as well.

Additional Credits to   : All credit of level goes to David Sawyer; I just
                          made my own R2D2 model (which sucks by the way), 
                          and another sucky computer control model in the
                          cockpit. 
                          Thanks to Rene Post for QME and thanks to
                          Ben Morris for Worldcraft!!!
                                                                   
            

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* Play Information *

Single Player           : Sure I guess.  Marvel at the beautiful X-wing
                          or the sucky R2D2 or control panel.
Cooperative             : Sure, if you're in to that sort of thing.
Deathmatch              : I don't think there are any deathmatch starts in it.
Difficulty Settings     : Not really.
New Sounds              : Nope
New Graphics            : Yeah, my sucky models (8-P
New Music               : No
Demos Replaced          : None. Zip. Nada.

* Construction *

Base                    : X-Wing fighter by David Sawyer
Editor(s) used          : Worldcraft, and QME (formerly known as QuakeME)
                          for the new models. 
Known Bugs              : Uhhh, my models suck (and that's about it.)
Build Time              : 1 Month off and on for R2D2(and it still sucks!),
                          2 nights for the
                          new code and computer model, and I have no idea how
                          long it took David Sawyer for the level, but
                          however long it took, it was worth it. This level
                          kicks ass!

* Other Info *

Hi, I'm Matt... and, uhh, I have a problem. I'm a Quake addict. 
I enjoy playing Quake, watching T.V., playing Quake, playing Quake, eating,
shitting (no actually I hate having to take a shit.), playing Quake,
sleeping, and uhhh, editing Quake (got ya' there). I actually spend an
average amount of time playing Quake, when you think of guys that sit there
and fit 9 out of 10 symptoms for that "You're a Quake addict if you...",
vegetating, cross-eyed, and drooling.  I also love Star Wars, and I think
X-Wings kick ass! I just thought I'd release this little modification, so
I could finally get that bugging thought out of my head.
Feel free to, in fact please do, edit my R2D2 model, and that computer
thingy, and if you think it isn't too horrible, go ahead and send it on back
as an Email attachment, cuz I'd like to take a look at what cool things
people can do with such limited resources (my models that is.)

* Where to find this modification *
Probably at ftp.cdrom.com and you could probably find the original X-wing
level at The QuakeLab--http://www.in2nett.com/stevefu/quakelab

* How to install *
Make a directory inside your Quake directory (for example C:\quake if that's
where your's is) parallel to your ID1 subdirectory. (For example:
This assumes your Hard Drive is labeled as the C drive.

C:\>cd Quake             (or whatever your Quake directory is)
C:\Quake>md Xwing        (or whatever you want to put it in besides the
                          ID1. Don't ever put another progs.dat in your
                          ID1 directory.)
C:\Quake>Copy C:\{directory you downloaded this into}\{name of zip file--R2-Xwing.zip most likely} C:\quake\Xwing (or whatever your directories are)

Then unzip the file using the unzipper of your choice. I use Pkunzip and Winzip.
Put both of the mdl files into yet another subdirectory of your Xwing directory, only this directory must be name "progs" (without quotation marks)
Follow the same above instructed set of steps for creating directories and moving files to them.
the progs.dat file just goes in the C:\Quake\Xwing directory. The Bsp file goes in the "maps" directory of your Xwing directory or you can put it in the "maps" directory of your ID1 subdirectory.
There ya go, now you can run Quake with the "-game Xwing" parameter and you're all set to marvel at the wonderous Xwing made by David Sawyer, and the crappy models made by Matt Tanner. 