Title:       Temple of Death
Filename:    temodea.bsp
Author:      Jan Jakubovic
E-mail:      jakubovi@elf.stuba.sk

Description: Single player Quake map of mediaval type. I tried to create
             my own architectural style in this map. You will find a lot of
             interesting places here: cementary with two floors where you
             will have to wake up one undeath to get further, kitchen
             with big cauldron in the middle where cruel Orgs are cooking
             poor Scrags for lunch, Stonehenge-like sanctuary guarded by
             Vore, lava basin with switch in the middle (paraschute or rope
             would be handy here) and Shamblers den with crushing walls
             (good shoes are required beacause you will have to walk
             through lava). Map has three secrets.

Credits:     id for their not play-only game, Ben Morris for Worldcraft

================
Play Information
================

Single Player           : Yes
Deathmatch              : No  
Cooperative             : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
CD Track                : 1

============
Construction
============

Base                    : New level from scratch
Editor used             : Worldcraft
Known bugs              : See notes
Build Time              : August 97

Texture Wad used        : Quake

Compile machine         : P75 40MB
QBSP Time               : 20 min
VIS (-level 2) Time     : 14 hours (map vised with -level 4 looked the same)
Light (-extra) Time     : 3 hours 

Solids                  : 1352
Faces                   : 7995
Point entities          : 638
Solid entities          : 77

Notes:

In some huge rooms you will see parts of scene disappearing. This is
caused by Quake 3D engine which clips away parts of vissible volume that
are too far from viewing plane.

There is a place in room with lava basin with button in the middle which
acts like a trap-door although it didn't meant to be the trap-door. Try 
to walk on the rim of basin (empty the basin first) and at certain place
you will fall out the map (you can then climb up). I think this is a qbsp
bug. I tried to fix this problem with two thin brushes. Third brush would
be needed to fix this completely but I didn't want to play with it too
much.

===========
Instalation
===========

Put temodea.bsp into quake\id1\maps directory and run Quake from
command promt: "quake +map teodea" or type "map temodea" from
Quake console.

=========================
Copyright and Permissions
=========================

Do not distribute this file for profit without my written permission.

You may distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.


