================================================================

Title                   : The House of Seraphim
Filename                : seraphim.bsp
Author                  : Peter van Wingerden
Address           	: petervw@worldaccess.nl
Description             : (Sort of) metal style map
Additional Credits to   : ID for Quake (obviously)
                          Matt Ayres and Paul Hsu for creating WinQoole
                          Jonas N.P. Lindstrom for inspiration
                          Dieter van Trier for playtesting and
                          suggestions

================================================================

Play Information

Single Player           : Yes, this is why this level exists.
Cooperative             : Yes, 4 starts.
Deathmatch              : Yes, 8 starts, not really fit for Reapers though.
Difficulty Settings     : Yes; hard & nightmare really are hard.
Monster Count		: 45 / 63 / 84 (e/n/h)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

Caveat			: Some large rooms will slow down gameplay, so
                          a high-end Pentium is recommended. Also, if
                          you play under Windows 95, make sure you use
                          at least 16 MB for Quake -- use "-winmem 16"
                          (or "-heapsize 16384" if you use WinQuake).
================================================================

Construction

Base                    : New level from scratch
Editor used             : WinQoole 2.10
Known Bugs              : Mail me !
                          N.B. the windows in the central hall are
                          barred by an invisible brush. This is not
                          a bug ! 
Build Time              : About 6 weeks

Texture Wad used        : Standard Quake wad (Quake101.wad)
                          Textures from Hipnotic (Ritual) wad and
                          Rogue wad plus extra textures from Hexen II,
                          Iikka Keränen and Sonya Roberts.

Compile machine         : P200 32mb
QBSP Time           	: 36 min 17 sec
ArghLite -extra Time 	: 370 sec
Rvis -level 4 Time      : 12520 sec


================================================================

Authors' comments

I wanted to make this level visually and architecturally interesting,
and also to emphasise the adventure element (looking for switches
and hidden places and so forth); so monster placement etc. came more
or less as an afterthought. On medium difficulty the level is playable
though; on hard and nightmare less so.

Because this is my first proper level, it is certain to contain some
newbie errors. One of them is the use of small walls, another is the use
of large rooms which contain lots of brushes (such as the central hall).
I hope this doesn't interfere with your appreciation of the level as
it is. Please let me know. I would welcome your comments on this level;
anything is better than the deafening silence which greeted my Quake-C
patch.

================================================================

Installation

To play this level, extract the file "seraphim.bsp" into
your Quake/ID1/Maps directory and then start the game.
Bring down the console with "~", then choose which skill
setting you wish to play on by typing "skill <0-3>" (0 for easy,
1 for normal, 2 for hard, 3 for nightmare) and then type
"map seraphim" to begin.

================================================================

Copyright and Permissions

This level is copyright 1997 by Peter van Wingerden. Permission to use, 
copy and distribute unedited copies of this file -- seraphim.zip -- 
is hereby granted, provided that no fee is charged for the use or 
availability of this file (other than the normal connection costs for 
on-line services, if applicable). The above copyright notice and this 
permission notice must be left intact in all copies of this file.

Commercial distribution of this file, in whole or in part, requires 
prior agreement with the author. Commercial distribution includes 
any means by which the user is required to pay either for the support 
(e.g. book, newsletter or CD-ROM) or for the file itself.  Unauthorized 
commercial distribution is prohibited.

If you wish to commercially distribute this file, note the following:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id 
     Software (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have authority 
     or permission, either expressed or implied, to grant usage of 
     Id's copyright, and, by granting permission to use this level 
     in a single commercial release, does not claim or waive their 
     rights thereby.

(2)  Permission is granted by the author for the one-time commercial
     distribution of this file if all of the following conditions are
     met:

     (a)  The author is notified by email prior to the file's inclusion 
          on any commercial release;
     (b)  The author is provided with one (1) "contributor's copy" of
          the finished product upon it's release.  Said "contributor's 
          copy" is to be sent to the author using the shipping address 
          specified by the author in his/her reply to the publisher's 
          initial email notification, and is to be provided at no cost 
          to the author;
     (c)  This file (including this copyright notice) is not to be 
          modified in any way, and shall be distributed as the author 
          intended;
     (d)  The author retains all relevant and proper copyrights to this 
          work both prior to and subsequent to the commercial release of 
          this file.

(3)  By requesting a shipping address from the author, the publisher
     signifies acceptance of, and agrees to abide by, these conditions.
     By returning a valid shipping address to the publisher, the author
     thereby grants the publisher one-time usage of the author's 
     copyrighted work for commercial purposes.

Thank you for your interest in this work.
