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Rocketland Mod Version Beta 2.083a

What you need:

   * The registered version of Quake One
   * Version 2.3x of quakeworld
   * The Rocketland mod

                        Rocketland Mod Instructions

What is Rocketland?
Rocketland is a server side mod that allows players to experience widely
varying gameplay without installing pak files. The model and sounds
downloads are under 400k. Rocketland is based on the Matador and Quakeworld
source code. Rocketland source is NOT being distributed at this time
because of the need to clean up and comment the code. It should be
available on the Rocketland CD.

Rocketland allow you to play several mods in addition to deathmatch:

Practice Arena - similar to rocket arena.
Flag Arena     - Capture the Flag
Fortress Arena - Team Fortress (with only three classes and no grenades/detpacks)

                                     Installation
    * Unzip the rocketland zip file to a rland directory in your quake directory. The
      path should be something like: c:\quake\rland\
    * The resulting files should be as follows:

      c:\quake\rland:
           qwprogs.dat           - this is the heart of the rocketland mod,
                                   the server-side qc code
           server.cfg            - this is a sample server.cfg file
                                   showing the use of rocketland flags
           rmreadme.txt          - instructions
           rmorder.txt           - order form

      c:\quake\rland\sound\misc
                           blows.wav
                                - plays during the last 15 seconds of server shutdown
                           teleprt1.wav
                                - plays for runes spawning
                           teleprt4.wav
                                - plays for runes spawning
                           elev.wav
                                - elevator music 1
                           elev1.wav
                                - elevator music 2, or flag capture
                           fakepent.wav
                                - lets you know what that pentagram
                                  you just got is really worth
                           meow1.wav
                                - damage during fake pentagram, or always quad off
                           meow2.wav
                                - damage during fake pentagram
                           ni.wav
                                - grapple somebody, or steal flag
                           tspanic.wav
                                - future use (for tf portion of rocketland)

      c:\quake\rland\sound\weapons
                           sniper.wav       - sniper rifle shot
                           excelent.wav    - sniper kill
                           yeahbaby.wav  - sniper reload

      c:\quake\rland\progs
                           bit.mdl         - grapple hook chain link
                           hook.mdl        - grapple hook end
                           star.mdl        - grapple hook end
                           v_sniper.mdl    - sniper rifle
                           flag1.mdl       - red flag
                           flag2.mdl       - blue flag

      c:\quake\rland\maps
                   fragfes1.bsp   - rocketman's most popular map
                   fragfes1.txt
                   rm_dm01d.bsp   - the first in the rocketman dm series of maps
                   rm_dm01d.txt
                   rm_ra1b.bsp    - the first in the rocketman ra series of maps
                   rm_ra1b.txt
                   rmctf1b.bsp    - the first in the rocketman ctf series of maps
                   rmctf1b.txt

    * If the directory structure after you unzip is as shown above, start qwsv as
      follows:
         o qwsv +gamedir rland
    * your server should now be running the rocketland mod
    * MANY more rocketland levels may be found at
      http://come.to/rocketland
           or
      ftp.cdrom.com/idgames2/levels/rocketland

                        Rocketland Server Variables
    * Basic Functions
         o rm_vote
              + 0 = no voting
              + 1 = voting enabled
         o match_play
              + 0 = normal operation
              + 1 = voting disabled, impulses other than weapons trigger
                cheat warnings
         o nopent
              + 0 = normal pentagrams in maps
              + 1 = no pentagrams in maps
              + 2 = fake pentagrams in maps
         o spawn, set to number of seconds of spawn protection you want in
           deathmatch (does not apply to Practice Arena or Flag Arena)
         o gravlo, low limit for random gravity 0-1200
         o gravhi, high limit for random gravity 0-1200
         o rmgrav
              + 0-1200 sets gravity
              + rand = random gravity
         o nohook
              + 0 = no grappling hook
              + 1 = grappling hook enabled
         o norunes
              + 0 = no runes
              + 1 = runes enabled
         o nosniper
              + 0 = no sniper rifle
              + 1 = sniper rifle enabled
         o skyhook
              + 0 = cant grapple to sky, sky is not solid
              + 1 = grappling sky allowed, sky is solid (splash damage)
         o respawn, set to seconds before automatic respawn of dead
           players.
    * Practice Arena Specific Flags
         o rm_gofish
              + 0 = no grappling hook for spectators in arena
              + 1 = grappling hook enabled for spectators in arena
         o rm_axe
              + 0 = arena spectators have no weapons and godmode
              + 1 = arena spectators have axes and can kill each other
         o rm_turns
              + 0 = arena spectators fire to get in and can take cuts
              + 1 = arena spectators are put in the arena in order

                              Rocketland specific Map variables
    * rm_flags
      Place a property called rm_flags on the worldspawn entity and set it
      to achieve the following (note: arena bits are cleared by rocketland
      if your map is not a proper ra, ctf or tf map, they are set by
      rocketland if such a map is detected)
         o RM_ALWAYS_QUAD = 4;        //always quad, may be set in map or toggled by switch
           RM_SWITCHABLE_QUAD = 8;    //switch with sounds 7 toggles always quad on and off
           RM_NOAMMOSPAWN = 16;       //take all ammo away upon spawn,
                                      this one is not used, ammo is taken away by default
           RM_SKINKICK = 32;          //kick players for changing skins
           RM_PRACTICE_ARENA = 64;    //practice arena
                                      //* set by rocketland, do not set
           RM_FLAG_ARENA   = 128;     //flag arena, overrides practice arena
                                      //* set by rocketland do not set
           RM_FORTRESS_ARENA = 256;   //fortress arena, overrides flag and practice arenas,
                                      //* not implemented yet do not set
           RM_GOFISH = 512;           //allows spectators to fish during rocket arena

    * quad switch
      Place a switch in your map with sounds set to 5
      and it turns on the quad for everyone
      if rmflags are set for an always quad map.
      The sounds are as follows:

         o sounds = 5, turn on the quad, quad damage sound

         o sounds = 6, turn off the quad, meow

         o sounds = 7, toggle the quad

    * sv_gravity

      If you want low gravity, put an sv_gravity on worldspawn
      entity and set it to the desired gravity.  "rand" will
      not work for sv_gravity, you must spell it out.

                          Map Voting in Rocketland
 If you want your clients to be able to vote for maps, you set rm_vote =
 1. They may now vote for map changes from their console.
 A typical election with three players:

    * Player 1 types "vote" in his console and is now nominating a map
      change.
      On his screen, he sees a list of maps, and may either 2, 3 ,4 or 5
      to select one of the maps he sees, hit 1 or 6 to scroll to another
      list, or hit 7 for an entirely new list of 20 or so maps to pick.
      BUG: after hitting 7, it is sometimes necessary to scroll with 1 or
      6 several times to see the new map list.
    * Now that Player 1 has nominated fragfes1, the other two players get
      vote messages on their screens every time they fire a weapon. They
      may either: type yes in their console to approve the new map, type
      no in their console to deny it, or do nothing and the election will
      expire.

* Note: if you dont have rmaps0.cfg or reset.cfg in your id1, qw, or rland
 dir, you will get an error message from the server. rmaps0.cfg is
 necessary for voting to work.

                         Obtaining Rocketland on CD
 Rocketland is FREE. No charge is made for downloading rockedland or any
 rocketman maps from the web, ftp sites or any server running rocketland.
 A CD is available as a service to the bandwidth impaired. Rocketland is
 available on CD for $9.95 plus $5 shipping in the U.S. and Canada. $10
 shipping for non-us. remit the $14.95 or $19.95 in check or money order
 in U.S. funds, along with your return address. Allow 4-6 weeks for
 delivery. On the cd are almost 100 rocketman maps. Sorry, other maps
 which have distribution restrictions may not be included on the cd, but
 may be obtained at ftp.cdrom.com. To Obtain the CD send to:

 KendallPC
 Box 2453
 Southfield, MI 48037
 Make Checks payable to KendallPC.

 You may print out and fill in the order form, rmorder.txt

                              email: rocketman
     with questions, comments, suggestions about rocketman maps, quake
                         servers, or this web site.


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     Page maintained by Jeff Kendall (rocketman), jeff@africamail.com.
    Copyright(c) Jeff Kendall 1998. Created: Tuesday, February 03, 1998
                             Updated: 12/12/98




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