Tuesday 11th February, 1997
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Title                   : PRODIGY TWO - THE EBONY SHRINE
Filename                : prodigy2.bsp
Author                  : Dario Casali 
Email Address           : dario@casali.demon.co.uk
Homepage		: http://www.casali.demon.co.uk/dario/home.html
Description             : This is the successor to the widely popular "Prodigy One" 
			  and has taken single player Quaking to new levels of toughness.

			  Some information about how to complete the level - 
			  1) You must obtain the coveted Ebony Rune artefact that is 
			     held within the confines of fiercly protected shrine. Then
			     make use of the teleporter on the shrine's doorstep to take
			     you back to your ship.
			  2) To gain access to this most Holy of shrines, you must
			     first open the great doors by deactivating the Runelock.
	  		  4) The occupants of this planet have been foolish enough to
			     leave open access to their weaponary, ammunition and healing 
			     kits of which you must make use as this time, your ship 
			     offers you no weapons of your own.
			  5) Word has it that if any outlander removes the Rune from its
			     pedestal, It causes the previous keepers to self-mutilate...

			  You will notice that there is no ship in this level - QBSP runs
		 	  into a clip planes limit so I couldn't include it. Is this the
			  largest single level Quake can handle then???

			  Some information on loading the level -
			  1) Create a directory called "quake\prodigy\"
			  2) Put PAK0.pak in this directory
			  3) Put P2.BAT in the quake directory
			  4) Type P2 XXX  (XXX is the skill setting you want 0-2)
			  5) eg. "P2 1" starts Prodigy2 at normal skill
	
Tactics			: Skill 3 (nightmare) is for satans of speed. The swiftest
			  dispatch of all that lives will grant the titan the crown of
			  the Ebony Shrine.
			  Skill 2 (hard) is for the masters indeed. The challenge is
			  great and the chance of survival slight.
			  Skill 1 (normal) is for the harbers of greed. They want more
			  killing but yet are slayed themselves.
			  Skill 0 (easy) is for the mice that bleed. None so small may
			  be adorned with the crown of victory. 

			  The Ebony Shrine has been specifically built to cater for the
			  the most diehard Quake players, and as such, the skill levels
			  vary from tough to certain death. I hate a level that dries
			  up on the first attempt, with no more challenge to offer.

			  It also helps to have some heavy duty machinery to run the game
			  on. You need 10 megs free memory to start with.

Additional Credits to   : Yahn Bernier for BSP - a very good editor
			: The Prodigy for providing us with the best techno funk on 
			  earth. ("Their Law" from the albumn "Music for the Gilted
			  Generation")
			: Jeff Yost and Marc Wensell for the computing power to 
			  VIS this level - it would have been unplayable without
			  these guys.

Info about the Author	: I graduated from Oxford University last summer and created
			  Doom levels for three years before converting to Quake.
			  I enjoy toasting all other players in deathmatches inside 
			  my own levels. No-one I have ever met can beat me in my own 
			  level (har har...)

Other Levels by Author	: 16 levels in The Plutonia Experiment, Final Doom.
			  4 levels in Evilution, Final Doom.
			  Over 50 levels for Doom and Doom2, inlcuding
			  "The Punisher" and "Thebest" deathmatch levels.
	      For Quake : DCDM1, DCDM2, DCDM3, DCDM4, PRODIGY ONE
Author's plug		: I've just joined a formidable new games company that 
			  will be making games with the Quake2 engine, so if you
			  like this level, look out for us: Valve Software.

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* Play Information *

Single Player           : Yes - start on the lower skill levels first, otherwise, you WILL 
			  fail!
Cooperative             : Not tested, but there are four starts.
Deathmatch              : No - no need, get my DCDM levels instead.

* Construction *

Base                    : Rebel
Editor(s) used          : BSP, latest release.
Build Time              : 3 weeks (!)
Texture Wad used        : quaketex.wad (with custom patches added)
Compile machine         : Pentium Pro 200, 64mb RAM, 10ms 3Gb HDD
QBSP Time               : 18mins 30 secs
Light (-extra) Time 	: 25mins 50 secs
VIS (-level 4) Time     : too fucking long secs

Brushes                 : 1910
Entities                : 563

* Other Info *
The level will slow down at some points but there's not much you can do about 
it other than getting a faster computer...

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels, (ie don't put it in your multi-level episode and claim it's yours).

Authors may take brushes out of the MAP file and use them in their levels,
but to get the MAP file, you'll have to go to my homepage.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP or it's MAP file, or any part of either
on any CD or distribute it in any way without my permission. 

You may not distribute screen shots of this level in any form unless my name is 
credited.


