================================================================
Title                   : The Pagan Temple v. 2
Filename                : pagan.bsp
Author                  : Mike Melzer
Email Address           : m.melzer@worldnet.att.net
Description             : Medium size single player and DM level.
                          There aren't a bunch of fancy things
                          here.  This my very first level, and
                          this is as much a learning exercise as
                          anything else for me. There are many 
                          nooks and crannies to hide in for DM,
                          so keep your eyes pealed!  About a 
                          dozen DM start points.  This is a 
                          revision, a hull error was found in
                          the previous version which slowed play.

Additional Credits to   : Armin Rigo, Creator of Quakemap level
                          editor, and, of course, id Software
================================================================

* Play Information *

Game                    : Quake Registered 1.0
Single Player           : Yes 
Cooperative 2-4 Player  : Why not, I guess...2 player only
Deathmatch 2-5 Player   : Yes (Preferred!)
Deathmatch 6+ Player    : Yes, but a bit small
Difficulty Settings     : None, average
New Sounds              : No
New Graphics            : No
New QuakeC              : No
New MDL's               : No

===============================================================

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quakemap, by Armin Rigo plus qbsp,
                          light and vis by id
Known Bugs              : None that I know of
Build time              : Good question, wasn't paying attention!

===============================================================

This is my first attempt at Quake level design.  I tried to make
a compromise between architecture and entities.  There are a 
couple of teleporters and triggers, but no switches or 
platforms.  I'll give those a whirl next time.  I have included
the .map file for other newbie level developers to check out, 
if they wish.

I'd be rather interested in getting any constructive criticism,
or feedback on this level.  There are still a few things I don't
quite have figured out about editing.  Things like texture 
alignment and full list of specs/args for each type of entity.

* Copyright / Permissions *

* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software 

* REQUIRES REGISTERED VERSION OF QUAKE



Copyright Notice: 

Copyright  1996 by Mike Melzer
All rights reserved. 

This file (pagan.zip containing pagan.bsp and pagan.txt), 
or any derivative works thereof, may not be sold or redistributed
for profit in any way without express (not email) written 
permission of the author.  This includes, but is not limited 
to, mass archival as on a CD_ROM and inclusion in commercially
published compilations (books) or ANY Online Service (AOL, 
Compuserve, MSN). 

You are free to copy this file (pagan.zip containing pagan.bsp
and pagan.txt) for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file (pagan.zip containing pagan.bsp and pagan.txt), and

(3) this copyright notice and the following disclaimer remain attached

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 



Mike Melzer