3/10/97		MONASTRY.TXT        [new Quake level]
================================================================
TITLE: 		"MONASTRY"  -  [Have YOU said your prayers?]

================================================================
PLEASE TAKE NOTE: * You may not get through the level if you don't
read the "Before Playing ...." section below.
*This is a slightly improved version with a button problem that
was experienced when run in low res.08/24/97
================================================================
Setting/story: "Monastry" starts with you locked in a cell. Just 
outside your door is a knight. Engage him in combat and, in his death 
throws, he'll open the door to get at you. The rest is up to you. Get 
out of that most unholy complex.
	
================================================================
Filename(s)     : monastry.zip [636 KB]  containing...
		    	- monastry.bsp   [1,499 KB]
		    	- monastry.txt   
		    	- monhints.txt

Description     : Quake single player level 
	          
Author          : Neil Manke - neil@mail.netshop.net
		  
Thanks To:	
		- Special thanks to my testers:
		  * Johan Dupont (Matrix) 
		  * Greg Helton
          	- Gyro Gearloose 
		- Ben Morris for Worldcraft
		- Id Software, of course
================================================================
* Play information *

*Single Player*         : Yes
Deathmatch              : No 
Difficulty Settings     : Yes 
New sound/music/graphics: Yes - Several graphics by me (I will be
			  	posting a .wad at cd.rom.com)
		              - Some graphics from markswad.wad 
			        (@cd.rom.com) by Mark Wheeler
Base                    : New level from scratch
Tools used              : Worldcraft 1.2, QBSPfull, MipDip, Newwad14, 
			  Paint Shop Pro, Light, etc.
			  Vis-ts (vis mod by Arch Vile)
Build Time              : QBSP		   -          ? 
			: Light	-extra	   -    OO:19:55 (47O entities)
			: Vis-ts -level 4  -    OO:17:5O 
Machine Used		: Dell XPS P120c
Known Bugs/nonbugs	* You may get the RAM icon momentarily
			  in the "water" room. It is unimportant.
			* You'll get a "monster in wall" message at the
 			  start but he IS where he should be.
			
Distribution  		: This level may be electronically distributed 
			  only if monastry.txt & monhints.txt are 
included and at no charge to the recipient, and may not be used or 
modified in any way without written permission from the author. I would 
also like to request anyone who reviews and/or lists "Monastry" at 
their site to kindly inform me that they have done so. 
================================================================

*** HOW TO RUN MONASTRY *** (with the registered version of Quake)
	- you should allocate 12 megs to Quake & 16 is even better. 
	  Info on changing that is in your Quake>techinfo.txt 
	- copy monastry.bsp to quake\id1\maps (create the "maps" 
	  subdirectory under your "id1" directory if you don't 
	  already have one). Then to play....

START Quake...
THEN...pull down the console	(by using the ~ tilde key)
	
	]skill 0          <--- or 1, or 2   
	]map monastry
================================================================

BEFORE PLAYING PLEASE TAKE NOTE: 
* Visit all the 'crucified zombies', some have ESSENTIAL messages for 
you.
* When you get to the attic room (overlooking those gathered in the
church hall below) think carefully and MAXIMIZE the damage you do to
them. Later you'll be dealing with all those left in a rather confined
place. Very interesting but can be overwhelming if you don't do the 
above.
* At the start, to get out of the cell kill the knight in front of you.
In his death throws he'll open the door to get at you.
================================================================ 

* Other Info *
This is my 3rd level. Please let me know what you think of it and
feel free to offer any suggestions you may have.   
================ see monhints.txt next if need be ===============

