
===================================================================
Title                   : Maniac11 (version 1.1) 11.Nov.1997
Filename                : maniac.bsp
Author                  : Dia Westerteicher

Other Levels by Author  : Dont be afraid, its really my first Quake-Level.
		          Im one of those Doom-designers who joined the Quake-
			  world very late. :))
			  For seeing my former work please check out Eternal Doom,
			  available at
			  ftp://ftp.cdrom.com/pub/doom2/themes/TeamTNT/eternal.zip.
		          Be prepared for a 8 MB Download [g].	

E-Mail Address          : DIA@online-club.de

Description             : Well, its my first try, so dont expect much of a theme here (this will
 			  come with more experience on choosing textures). Playwise it has some
 			  nice effects, I spent some time experimenting with the monsters 				  
			  before.:))
			  I really love the 3-D-possibilitys and so theres almost no normal
			  dungeon-corridor here. Looking up and down helps a lot in solving some
 			  puzzles.
                                                    
Additional Credits to   : ID, off course, those guys changed my life. :))
			  Ben Morris for Worldcraft - even a starter like me can produce some
			  really interesting stuff using it.
                          All the guys who are responsible for Planetquake (www.planetquake.com);
 			  those pages helped me a lot through the first very frustrating days. :))
                          
Special Thanks 		: The members of Team TNT and especially from Team Eternal. 
			  Not to forget all my testers worldwide. :))

Very special thanks	: To my wife for her patience, when little DIA spents night after night in
 			  front of his monitor. :))

F**k Off		: Andreas Vahsen from ManMachineGames. You know why! :(


================================================================
* Play Information *

Single Player           : Yes
Cooperative             : No (Quake just wasnt made for Co-op!)
Deathmatch              : Implemented but not yet tested. They are a lot of little changes 
			  when playing DM here

Difficulty Settings     : Also not yet. Check it out as is and let me know wich difficulty you 	                          
			  think it is right now. I will start adding them afterwards.

New Sounds              : Hey, Im not Rich Nagel. :))

New Graphics            : If anybody could help me implementing them I would love to add some in
			  the next level, but for now I simply not able to do it.

New Music               : Rich ??? [g]

CD Track                : Choose your own favourite. I always play with Basil Poledouris fantastic
 			  "Conan"-Score in the background.

Demos Replaced          : None

___________________________________________________________________
* Construction *

Base                    : New level from scratch

Editor(s) used          : Worldcraft 1.5 

Known Bugs              : In the end you will get a score of 27/29 kills. This has something to do 
			  with the fishes and version 1.01 Rand Phares told me lately. Sorry Rand, 
			  but Im using 1.06 now and the error still is there. :)) 

Build Time              : About four weeks (day and night). Hey, Im unemployed momentary (see F**k
 			  off :))

Texture Wad used        : Quake101

Compile machine         : P-133, 32 MB RAM, 2 MB Cyruss

Light Time (extra)      : 16 Minutes, 49 seconds

VIS (-level 4) Time     : 3 hours 21 Minutes 30 seconds
			  (good planing pays off in the end[g])
			  
Brushes                 : 1240 

Entities                : 251

Models                  : 35

Textures                : 100

Average Leafs Visible   : 153

Remarks			: Even if its solvable in less than 5 Minutes,
			  some of my testers spend literally hours before 
			  finding solutions to some attacks.
			  			  

------------------------------------------------------------------
HISTORY

MANBETA 		05. Nov. 1997
first fully functional version including some minor bugs.

MANIAC 1.0 		09. Nov. 1997
Ending changed. Restocked in some Areas. DM-support added.

MANIAC 1.1		11. Nov. 1997
Added shootable window (came to me in a dream:)) wich also works as 
viewblocker. Turned some monsters around for better gameplay.

__________________________________________________________________

HINTS
You really dont need them. Just look around closely and be carefull. :))
__________________________________________________________________
* How to play this map *

Just unzip manbeta.zip to quake\id1\maps directory (create, if necessary).
Then launch Quake, go to the console and type:

map maniac11
                   Or start up Quake with the following command:
quake +map maniac11
                                                              

________________________________________________________________________________________
* Copyright / Permissions *

This level is freely distributable, but please dont use it as base for your level. I dont
like playing the same areas over and over again and so does the crowd. :))

If you put it on your web-page, review it or use it on a CD-release, please inform me asap.

Thanks guys and have fun!



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