================================================================
Title                   : HellSpawn                      10/2/97 
Filename                : KYSHELL.BSP   (All my levels have KYS
                                         at the beginning.)
Author                  : Kayos
Email Address           : steve@hmsg.gwent.sch.uk

Description             : An absolutely stonking single player level. ;)
                          Nice architecture, lots of traps, constantly
                          keeping you on your toes, not a moments boredness.
                          If it doesn't, then tough, there is no refund.
                          
                          I have also done KYSENTRY, KYSENTY2, KYSENTY3,
                          KYSDEATH and KYSBLOOD. They were all Deathmatch.


Additional Credits to   : ID Software, for Quake
                          Chris Cartello for Quest, which is now the best
                          editor even more than it was b4.. (BSP? eurgh.. ;)
                          PME for being bloody-minded and criticising the
                          slightest thing wrong with my level. Without him
                          the metal bits would be offsetted by 32 in the
                          wrong direction. His will also be out soon.
                          
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* Play Information *

Level Name              : HellSpawn
Single Player           : Oh yeah..
Cooperative 2-16 Player : Yep...
Deathmatch 1-16 Player  : You'll need a lot of players... but there is
                          deathmatch support. Don't know if its any good.
Difficulty Settings     : Yes, but why play below nightmare?
Anything else new       : Two textures. The obligatory legal one, and a door.
                          The next level I do will be completely new texture
                          set.

Comments                : Um, I thought this level was absolutely amazing
                          while I was making it, and on reflection, it ain't
                          so great. Not by the actual id level standards.
                          Compared to all the other 3rd party levels out,
                          I'd like to think it performs admirably, but I
                          still maintain id's are far superior. This is
                          something I hope that will change with my
                          next level. ;) This level is still pretty cool
                          though. An plz e-mail me with the *slightest*
                          criticism. Or praise. 

                          PS I'm making a new Texture Wad at the moment,
                             and all of my subsequent levels will use this.
                             *hopefully*
                             
================================================================

* Construction *

Base            : Scratch.
Build Time      : A week or two, probably upward of 50hrs.
                  
                Qbsp-time             : 1092secs
                Vis-time   (-level 4) : 2726secs
                Light-time (-extra)   : 972secs
                On a Pentium 100 running win95 with 32megs edo ram.

Editor(s) used  : Quest and MS-DOS Edit the best editors around...
Known Bugs      : None. I hope.

* Legal Stuff - Actura take note *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you include my text file and give me credit. The .map may
be edited and compiled for internal use, but the modified level may NOT be
released without the author's expressed permission.
Actura are banned from having this level on any of their CDs. Any
requests from them for my permission (yeah right..) will be flatly
denied (bwahahaha!).

* Where to get this MAP and my others *

ftp.stomped.com 
ftp.cdrom.com

* FAQ - How do i run a bsp? *

copy the .bsp into a subdirectory of id1 called maps,
ie c:\quake\id1\maps
then run quake.
go into the console by pressing the key left of the 1 key, and type in
"map kyshell"
the .bsp extension should not be typed in, and neither the inverted commas.
Now u can't go wrong... ;)
