Saturday, January 18, 1998
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Title                   : Blue Hell (jzspq2) 
Filename                : start.bsp, jzblue_1.bsp, jzblue_2.bsp, jzblue_3.bsp, jzblue_4.bsp, jzblue_5.bsp.(all in a pak file)
Author                  : Jason Zukowski
Email Address           : cdjnmz@ibm.net	
Description             : Blue Levels For Quake. This is my second set of Single Player Quake
			  Levels and my best so far. 


Additional Credits to   : Ben Morris for Worldcraft (www.worldcraft.com)
			  Iikka Keränen fore the blue textures (www.planetquake.com/ikq/)
			  Dave Weiden for the boss.qc (www.tcnj.edu/~weiden/quake)
			  id software for Quake (www.idsoftware.com)
			  

	
			  Visit My homepage at
			  www.angelfire.com/wi/Flobo/			           
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes (but there is nowhere to select nightmare from)
New Sounds              : Yes, I used all the original sounds but I fiddled with them and 
			  They all sound different. Most of them I added an echo and reversed them!
New Graphics            : Yes
New Music               : No
Demos Replaced          : Yes

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft beta, 1.5
Known Bugs              : There is some Grey Flash on The Realm of Cython, I can't get rid of it.
Build Time              : A couple of months

Texture Wad used        : ikblue.wad by Iikka Keränen

Compile machine         : Pentium 166, 16mb RAM
QBSP Time               : Not long
Light Time              : Not long
VIS (-level 4) Time     : Not Long

Brushes                 : Don't know
Entities                : Don't Know
Models                  : Don't know

* Other Info *

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This PAK may be distributed ONLY over the Internet and/or BBS 
systems aslong as this file is with it. You are NOT authorized 
to put this BSP on any CD or distribute it in any way without 
my permission.

Do not extract this PAK file and change anything in it.
=================================================================================================
* Author's Note *

This is my second level pack and so far it's my best.  My first level pack was a 
Wolfenstein/Doom level pack in which you travel throught the two games id software 
made before Quake. A must play for Doom or Wolfenstein fans.

NOTE: These levels contains many strobe lights. If these light's effect you in any way or give         you a headace i suggest you take a break and not to play them all the time. Thanks.

=================================================================================================
* The Story *
=================================================================================================

Part 1: After Quake

	After you destroyed Shub. You look around you. You have saved the world. But for how
long. You look at the ground below you and see a small blue Q. Could this be a sign. Nah. You
take your axe and hack away at it. It moves into the ground. Then all of a sudden, the ground 
begins to shake and out of the lava right in front of you appears a blue slipgate. You enter 
the slipgate and find yourself in the room with the four slipgates that enter Quake's four 
dimensions. You destroy every slipgate so the horrors of Quake will never come to earth again. 
But you notice something different. You notice a small crack in the wall. You hit it with your
axe and it crumbles to the ground. And before your eyes. You see annother slipgate. Did you 
miss this one? You thought all this was over with. You step onto the slipgate, preparing for
yet annother hellish dimension.

Part 2: Blue Hell

	The slipgate takes you to a room, a blue room. You see a millitary soldier standing 
in front of you. 
	"So, you finally found the place?" He says.
	"what do you mean?" You alsk.
	"We were wondering when you would find the secret slipgate." 
	"What is this place?"
	"This is Blue Hell, Quake's final dimension."
	"How come I wasn't told about this place?"
	"We didn't want you to bother with this place. We wanted the other four dimensions 
destroyed first. After thoes this should be a breeze."
	"Is there still more to go?"
	"Not much. We pretty well cleared out most of it but there's still a bit more to go. 
You see, we knew about Quake long before you got that phone call that morning. We had most 
of our Quake's dimensions cleared out. Until we found four lost dimensions."
	"You mean the ones I just destroyed?"
	"The very ones. You see Quake had started useing our own slipgates against us and was 
invading our millitary bases and creating traps. So we called you in. Created a mission called
Operation Counterstrike and you were suppose to find Quake and destroy him or It. All the time 
you were doing this our armies were in this dimension fighting off all the hellish monsters. But
now, there are only a few men left and alot more to go.  So we have decided to split what's left
of Quake's Blue Hell and finish him off once and for all."
	"But I thought I destroyed him?"
	"That was probibly just a clone or something like that. Quake's much too smart for that.
No Quake's Still out there and we must destroy him once and for all."
He points to a teleporter that will teleport you to your section of Blue Hell. You enter it. Now 
it is time to kick some Ass!!!

					~ BLUE HELL ~

Part 3. The Castle

	You enter the first of the 4 levels that you must beat to destroy Quake. You must solve 
a part of the puzzle and collect each rune from each level before you continue to the next. 

Part 4. The Chamber

	This is the second level you must conquor before you distroy Quake. This time the rune 
is on top of a platform and you must find a way to get it.

Part 5. The Temple

	This is the third part of the puzzle that you must solve. The rune sits atop an altar, 
you must lower the altar to get it.

Part 6. The Realm of Cython, and The Journey Home

	This is probibly the hardest puzzle you have to solve. While you are dodging Cython's 
fireballs you must solve the final part of the puzzle to defete Cython. There is no lightning 
to help you this time, You'll have to do it yourself. After you step into  the teleporter
you find yourself in a room with a Slipgate in it. Enter it and return home.

Part 7. The End (to be read after you beat it)

	You Did it! You defeted Cython and solved the puzzle. As you travel home you wonder if
the others did as well as you...
			
					~THE END~


By Jason Zukowski