11/3/97             SINGLE PLAYER QUAKE LEVEL

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Title              :House of jilted boys (yes, I like Prodigy...)
Filename           :BARIO2.zip 
Author             :BARIO 
E-mail             :bario1@iol.zip
Misc. Author info  :part-time chemistry student , full-time Quakeplayer :-)
description        :single player Quake level
Credits            :MEXX !!!!!( 1/2 of my work is really his stuff...)
                    Steve Rescoe for building the greatest map ever thought
                    and for making modified mdls included in my level
                    Mark Wheeler for making the amazing wad file "markswad.wad"
                    The guy who made the demon mdl (whoever he is, he kicks asses !!!) 
                    Peggy gates for designing newfish4.mdl (see apologies)
                    Everyone who helped me on #quake (IRCnet)
                    Pat Morita for kind supporting (hey pal, I'm still waiting for 
                    Hokuto No Ken song's translation !!!)
                    my friend Gianpreo for betatesting
                    Ben Morris for w.c.            !!! :-)
                    last but not least : the miracoulus Idsoftware for creating 
                    THE game !!!!!
Apologies          :I'm really sorry about the fish model I include in my map,but I found
                    it really cool and I didn't manage to send a mail (cause on the .txt 
                    there was no e-mail) to peggy gatesto ask her/his permission
                    I guess Peggy gates denies permission to all those ones who would use 
                    her/his (I think Peggy is a female name) stuff for getting profit....
                    I won't, my map is absolutely free stuff (but I think nobody would 
                    really pay something for it :-))
                    so Mrs/Ms Peggy Gates , whoever and wherever u are, please forgive me
                    (I hate Brian Adams...)
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* Play info *
Single                 : yes   (syrictly thought for it)
coop                   : yes   (not tested,but if it works ,it should be funny...)
dm                     : yes   (not tested,but really not suggested,even if it works)
difficulty settings    : yes   (I tryed...)
new sound              : no
new graphic            : yes,not made by me
new mdl                : yes,just someone made by me, I imported all the others
demos                  : no



* Building info *       

base                   :new level from my mind  :-)
qbsp                   :about 10 mins
light extra            :about 10 mins
vis level 4            :about too much (more than 5 hours...)
Installation           :unzip the.zip file in a directory call bario and launch quake 
                        in this way : quake -game bario +map bario2 or, if u want to
                        play at a difficult different from normal,than launch :
                        quake -game bario , and type at the console "map bario2"
                        (without "")
bugs                   :none that I know: please report all u say   (see below)                  





bugs 2                  :errrhhh....yes, I know there are some "walkmonster in wall"                         
                        but I can swear that the most of them appeared after the last 
                        compiling, just after I made some small change I didn't 
                        immaginate being able to made those bad things...
                        Those bugs are really dued to the complexity of the map 
                        (lot of time while building I have message MAX_NUM_PLANES from
                        qbsp,it means that my map is too complex for the program to 
                        be built so I have reduce drastically the dimension of the map 
                        and remove some rooms and a lot of brushes...it's very sad....
                        so the errors probably came from the bad reading of the qbsp 
                        about some brushes...
                        My original project included,together with a greater number 
                        of rooms, a total replacement of monster : I would have used 
                        mangababe,bazookababe,spider,blarg,and goblin, but when I made 
                        an attempt to compile it,with the modified monsters, qbsp 
                        didn't manage to compile the same map it compiled 3 mins ago,
                        with only change of I put different monsters in the map 
                        (whoever has seen a map file, knows that putting different
                        monsters just means to change the name of the monsters in the 
                        place they are written, without modifying in anyway the 
                        architectural structure of the level...)I tryed 5 kinds of qbsp
                        with the same results... than I resigned to use just new mdls...
                        However I think Rescoes mdls are really cool, so finally it didn't
                        reveal an unhappy choice...
                        That's why I can say that perhaps those mistakes didn't depend
                        at 100% on my foolness...
Wad and mdls           :I used a mix of quakewads and new wads: I got those one from
                        markswad.wad,cztex.wad and some textures extracted from the really 
                        cool map janitor (janitor1.zip) and even someone from the map 
                        daplanet (I think just the lava in the last room...)
                        I used new models stolen from the shadow.zip file made by S.Rescoe;
                        the goblin model stolen from the goblin.zip (I don't think using only 
                        the mdl is a very kind action , so I apologize with Jim Rowley, 
                        designer of the mdl and writer of the .qc I wasn't able to include 
                        in my level)and I used a model for the demon which I don't know 
                        nothing about who wrote it,and I used a modified (by me !) mdl of hell kinght taken 
                        mdl of hell kinght taken (I'm really sorry about it but I really didn't like the face...)
                        from "wheel of time quake" partial convertions (thanx also to those
                        who made this one....I also modified the original ogre mdl... I hope u'll like it...    
                                              



*copyright/permission*
I think u can do all u want with my level... I have better think to do than hunt map-thieves
throughout the net or denouncing guys that could be 12 hours of fuse distant by me,for...for...
for what ???? brush-stealing ???? cops will probaly suggest me to buy a comb ... :-)

                              
I think the final result of this work is not so bad, I think it's better than my first map
and I think it could be a funny game...if u disagree , well u can tell me I'm a dork...
but if u agree u may send me an e-mail just to tell me what u think about it..

enjoy it...
                                                     
BARIO
 

