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Title                     : Hard Target 2 for QUAKE
			    
Filenames                 : PAK0.PAK
			    HRDTRGT2.TXT
			  
Author                    : Scott McNutt
Email Address             : smmcnutt@ix.netcom.com			  
WWW Address               : http://www.netcom.com/~smmcnutt/smlevel.html
			    http://www.accelero.com/smmcnutt/


Description               : Hard Target 2 is a heavily guarded
			    military installation. Your mission
			    is to clear the installation of ALL
			    forms of life and to secure it for
			    the upcoming landing party and get
			    out alive, in one piece. It is a 
			    trecherous and deadly solo mission, 
			    but will provide a proving ground for
			    a hungry rookie trying to make a name
			    for oneself. Are you game?

			    Hard Target 2 features a few QC Mods
			    to add to the expierence. They include
			    an EarthQuake, Particle Field, Ejecting
			    Shells, Sparks, Destroyable Light Fixtures,
			    Damage Showing Skins on Player and Gyro's Bot.
			    A few new plug-in monsters too. They are
			    the Bazooka Babe, Manga Babe, Nun Sergeants,
			    and Drones. Also included is Gyro's 
			    Indescisive Bot for DeathMatch play. 
			    See below for instructions on how to play 
			    against the Indescisive Bot.



Instructions for the Indecisive Bot...

			  You must be in Deathmatch mode to play
			  against the Indecisive Bot. Just pull
			  down the console (the ~ key) and type
			  "DEATHMATCH 1" (no quotes). That puts Quake
			  in Deathmatch mode. Then load Hard Target 2 
			  by typing "MAP HRDTRGT2" (no quotes). To add a Bot,
			  type "IMPULSE 220" (no quotes) at the console.
			  Multiple Bots can be added. See GYROBOT.TXT
			  for more details.




QC Mod Credits to	: Sparks		  
			  Rob Albin    albinatr@apci.net
			  http://www.apci.net/~albinatr/quake

			: Damage Skins - (see damage.txt for more info)
			  James Young	    jkyoung@bright.net

			: Eject - (see eject.txt for more info)
			  Steve Bond    wedge@valvesoftware.com

			: Indecisive Bot - (see gyrobot.txt for more info)
			  Aaron Logue	gyro@blarg.net
			  http://www.blarg.net/~gyro

			: Exploding Walls - (see walls01.txt for more info)
			  Ben Lehman   lehman@world.net

			: Bazooka Babe - (see bazooka.txt for more info)
			  Bubbah  yue@worldaccess.nl
			  http://www.planetquake.com/epoch/bubbah/

			: Manga Babe and NUN Sergeants - (see manga.txt and nunsgt.txt for more info)
			  Ludovic Texier  Ludo@aw.sgi.com

			: Drone - (see drone.txt for more info)
			  Jacob Fenwick   dor12@cocentric.net
			  Robin Ball	  ballra@falmouth.ac.uk 
			  Jim Dodge       jdodge@net-link.net

			: EarthQuake and Particle Field
		 	  Ritual Entertainment - (from mission pack #1)
			  http://www.ritual.com
			   


		 
Additional Credits to   : - Darrell "Slugger" Esau for playtesting till his fingers blistered.
			  http://www.itslab.calpoly.edu/~desau/

			  - Rich "Zdim" Carlson for helping me get my foot in the door.
			  Visit ZDIM'S WEAPON RACK The Penultimate QUAKE & HERETIC Page
			  http://www.geocities.com/TimesSquare/Alley/6181/index.html

			  - Matthew F. Sefton for his great reviews.
			  Visit Single Player Quake Level Heaven...
			  http://www.planetquake.com/spq/matt/



Special Thanks to	: Rob Albin for taking a special request by
			  making the Sparks mod inspired by Quake 2.
			  James Young for helping me modify Gyro's Bots
			  to also show Skin Damage. Messy.

			  Thanks guys!!!


================================================================

* Play Information *


Game                      : Quake

Map Name		  	          

Hard Target 2		  : HRDTRGT2

Single Player             : Yes
Cooperative 2-16 Players  : Yes
DeathMatch 2-16 Players   : Yes (use the Indecisive Bot by Gyro)
Difficulty Settings       : Yes 43/62/75
New Graphics              : Yes (from Rituals Mission Pack #1)
New QC Mods		  : Yes (see additional txt files for details)


This level is fully glQUAKE compatible.

===============================================================

* Instructions to Run *

To run Hard Target 2, create a directory off of your
QUAKE directory called HRDTRGT2 (c:\quake\hrdtrgt2\)
and put PAK0.PAK there

To run the level from the command line type...

quake -game hrdtrgt2 +map hrdtrgt2

and that will take you to Hard Target 2


Or use the console (~) and type...

map hrdtrgt2



To run the GyroBot from the command line type...

quake -game hrdtrgt2 +map hrdtrgt2 -listen

and that will start Quake in DeathMatch mode and load Hard Target 2.
Then type "IMPULSE 220" (no quotes) at the console to add one bot.
To make things a little easier, you might want to bind a key to that
impulse. Pull down the console and type...

bind b "impulse 220"

and that will bind the impulse for Adding One Bot with the B key.



For you DOS Quake.exe users, you need to use the most current 
version of the DOS Quake.exe 1.08. It can be found at...

ftp://ftp.cdrom.com/pub/idgames2/idstuff/quake/quake108.zip


===============================================================

* Construction *

Base                      : Loosely based on an ancient Quake DM level
			    I made almost a year ago.

===============================================================



* other SM Levels for Quake,

  Single Player Levels...

  SM Levels Pack(smlevel.zip) (7 levels and new QC)
  see...

  http://www.netcom.com/~smmcnutt/smpak.html

  Tower of Death(tod.zip),  
  House of Traps(houstrps.zip),
  Royal Warriors(royalwar.zip),
  Armour of God (armorgod.zip),
  Operation Condor (opcondor.zip)

  DeathMatch Levels...

  Dynasty of Blood(dob.zip),
  Challenge of the Masters(comaster.zip),
  Hard Target(hardtrgt.zip),
  Twin Dragons(twindrgn.zip),
  Magnificient Warriors (magniwar.zip)

* other SM Levels for Doom2,
  Carnage(carnage.zip), 
  Blitzkreig(blitzkrg.zip), 
  Control Station KGx/57(cntrl_57.zip),
  Proxyon Military Base(prox.zip), 
  Proxyon Sector KGx/57(sector57.zip)
  Attack Station KGx/57(attack57.zip), 
  Symetrix(sym.zip),
  Fist of Fury(fistfury.zip)

* other SM Levels for Heretic,
  Tomb of Quarix(quarix2.zip), 
  Graves of Thark(thark2.zip),
  City of Tanash(tanash2.zip)

* other SM Levels for Hexen,
  Dreadnaught and Knockabout TOGETHER
  two complete hubs for Hexen(k_d11.zip),
  Draco 7(draco7dm.zip),
  Quarhex(qarhexd.zip)

* other SM Levels for Duke Nukem 3D,
  Proxyon Military Base(dukeprox.zip),
  Control Station(dukectrl.zip),
  Doom Nukem(doomnukm.zip)

 


* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software 

* REQUIRES REGISTERED VERSION OF QUAKE

* FOR INTERNET DISTRIBUTION ONLY 

* NOT TO BE DISTRIBUTED ON A CD-ROM OF ANYTYPE


Copyright Notice:

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - PLEASE REPORT THIS TO ME smmcnutt@ix.netcom.com



This archive contains copyrighted work from id software.

http://www.idsoftware.com



Level Design Copyright  ©1997 by Scott McNutt
All rights reserved. 

Also contains works of other authors. (see additional txt files)

This file, or any derivative works thereof, may not be sold or
redistributed for profit in any way without express (not email) 
written permission of the author.  This includes, but is not limited
to, mass archival as on a CD_ROM and inclusion in commercially published 
compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it 
available for redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a CD-ROM
of any and all type. Certian companies (Actura and Head Games) tend to
'net scrape' and then profit off of others work without obtaining
permission. Some companies went on to modify the net distributed levels
by retexturing them and not even notifying the authors as specified
in their txt files. I hope the above mentioned is reading this,
'Mr. Bonaduchey'. Bite me.

For more on the subject of CD Publishers,

visit Gyro's CD Publishers page...

http://www.blarg.net/~gyro/cdroms.htm










Copyright  ©1997 by Scott McNutt
All rights reserved. 




