970926
================================================================
Title                   : Loupus' Gloom (pronounced "low-pus")
Filename                : gloom.bsp
Author                  : Sean Reed
Email Address           : reed@mci2000.com			  
Description             : This is my second level.  I think this 
			  level is head and shoulders above my
			  first effort, "Lair of the Loupe"
			  (loupus1.bsp).  It's not perfect, but
			  I think it's a great level and a lot
			  of fun.  

**Note**

If you're having trouble finding all three secrets, look at the
end of this file and I'll tell you (would rather tell you than 
have you never find them)

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch, w/e of a handful of
			  a few prefabs.  (I did make the large spike
			  door and the subway car myself BTW)
Editor(s) used          : WorldCraft 1.1a
Known Bugs              : None
Build Time              : Several weekends

Texture Wad used        : several downloaded as well as quake101.wad

Compile machine         : P-120  32MB RAM
Compile time		: QBSP - approx. 5 min
			  LIGHT (-extra) - approx. 16 min
			  VIS (-level 4) - approx. 90 min

Let me know what you think.  Constructive criticism welcome.
Loupus
reed@mci2000.com

**********

Copyright Notice: 

Level Design Copyright  1997 by Sean Reed

All rights reserved. 

This level is not to be used anywhere else except for personal use
without my permission.









If you keep scrolling down you'll be told where the secrets are!!!!






















#1 - Directly behind the silver key is an illusionary wall.
#2 - In the gold key room, run up the fallen arch beam.  At the end,
     jump forward and you will trigger one of the blocks in the wall
     slide out.  Jump on that block and walk through the illusionary
     wall.
#3 - Just before turning left toward the first of the three triggers,
     the wall directly in front of you has a slightly malaligned 
     texture.  This is a shootable secret door.

Think these are too easy or too hard?  Email me your comments.