================================================================
Title         : END spikeshooter und level exit fix
Date          : 1998-08-09
Filename      : end_fix.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes@bigfoot.com
Homepage      : Quake Info Pool
                http://www.bigfoot.com/~maddes/ (redirection)

Description   : When you play Quake's end level (END)
                at the second turn of the long runway, a
                trapshooter shoots into the wall instead
                along the runway.
                Also you can exit the level without killing
                Shub and go to the start map.
                The new entity list fixes this.

CDROM.COM     : ftp://ftp.cdrom.com/pub/quake/levels/fixes/

================================================================

* How To Use *

#1
Extract "END.BSP" from the maps dir of id's "PAK1.PAK" file
(e.g. "C:\QUAKE\ID1\PAK1.PAK") into the directory where you put
"END_FIX.ENT" and "END_FIX.BAT".

#2
Start "END_FIX.BAT" to fix the map.
Hint: Make sure QBSP is in your path or in the same directory.

#3
Put the modified "END.BSP" back into id's PAK1.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at ftp://ftp.cdrom.com/pub/quake/

* Other Info *

The reason for this is that the "trap_spikeshooter" entity "t62"
is inside the wall. Set its y coordinate to 2166 and it's outside the wall.
The level exit is intended for deathmatch only, but the
corresponding spawnflag (1792) isn't set.

* Shameless Plug *

Find out more about bugs in Quake and QuakeWorld on my homepage.


Have Fun
Matthias "Maddes" Buecher
