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Title         : E2M4 monster teleport fix
Date          : 1998-08-01
Filename      : e2m4_fix.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes@bigfoot.com
Homepage      : Quake Info Pool
                http://www.bigfoot.com/~maddes/ (redirection)

Description   : When you play Quake's Episode 2 Level 4 (E2M4)
                you can not kill 100% of all monster, as four
                scrags/wizards are not teleported into the level.
                The new entity list fixes this overseen mistake.

CDROM.COM     : ftp://ftp.cdrom.com/pub/quake/levels/fixes/

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* How To Use *

#1
Extract "E2M4.BSP" from the maps dir of id's "PAK1.PAK" file
(e.g. "C:\QUAKE\ID1\PAK1.PAK") into the directory where you put
"E2M4_FIX.ENT" and "E2M4_FIX.BAT".

#2
Start "E2M4_FIX.BAT" to fix the map.
Hint: Make sure QBSP is in your path or in the same directory.

#3
Put the modified "E2M4.BSP" back into id's PAK1.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at ftp://ftp.cdrom.com/pub/quake/

* Other Info *

The reason for the scrags/wizards not being teleported is a missing target
in the trigger_relay "t58" entity. It should active trigger_relay "t66",
which finally triggers all the trigger_teleports named "t67" for the scrags.

* Shameless Plug *

Find out more about bugs in Quake and QuakeWorld on my homepage.


Have Fun
Matthias "Maddes" Buecher
