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Title         : E1M4 monster teleport fix
Date          : 1999-02-24
Filename      : e1m4_fix.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes@bigfoot.com
Homepage      : Quake Info Pool
                http://www.bigfoot.com/~maddes/ (redirection)

Description   : When you play Quake's Episode 1 Level 4 (E1M4)
                you can not kill 100% of all monster on normal
                or hard/nightmare skill, as an ogre can not be
                teleported into the level.
                The new entity list fixes this overseen mistake.

CDROM.COM     : ftp://ftp.cdrom.com/pub/quake/levels/fixes/

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* How To Use *

#1
Extract "E1M4.BSP" from the maps dir of id's "PAK0.PAK" file
(e.g. "C:\QUAKE\ID1\PAK1.PAK") into the directory where you put
"E1M4_FIX.ENT" and "E1M4_FIX.BAT".

#2
Start "E1M4_FIX.BAT" to fix the map.
Hint: Make sure QBSP is in your path or in the same directory.

#3
Put the modified "E1M4.BSP" back into id's PAK0.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at ftp://ftp.cdrom.com/pub/quake/

* Other Info *

The reason for the ogre not being teleported is a door which is mistakenly
opened first and closed later.
The func_door entity pair "t39" have both spawnflags set to "1" (start open).
This is correct for the door with model "*27", which covers the little pool
in the underwater dome after the ogre has been lifted out of this small pool.
For the other door with model "*33" it is wrong, as the ogre should be prisoned
first and later be freed for patrolling in front of the castle. Just remove
the spawnflags from this func_door entity.

* Shameless Plug *

Find out more about bugs in Quake and QuakeWorld on my homepage.


Have Fun
Matthias "Maddes" Buecher
