05:07 17/04/99 (Final Release)
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Title			: Steel's Secret
Filename		: steel1.bsp
First Date of Completion: April 11th 1998, 02:35 am!!!
First Date of Release	: April 11th 1998 (at Fusion 98, Leeds)
Version Release Date	: 05:07 17/04/99
Version			: 199904170507
Author			: Luke E Scammell
Nick			: Stash
Email Address		: stash@scammell.co.uk
URL			: http://www.scammell.co.uk/mapstash/
Where to get this BSP	: http://www.scammell.co.uk/mapstash/
Description		: Small sized, rapid frag deathmatch
			  level for 2-16 players for Quake.
			  Optimised for rocket-jumping and low
			  camping.  If you can't rocket-jump
			  then you'll lose but everything is
			  still accessible. Compiled for
			  transparent water GL users!
Problems		: Include a .dem file showing me how
			  you activate it. Only pulls 24.9 fps
			  on a Pentium 120!
Other Maps		: This is my first level ever released.

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Play Information
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Game			: Quake (registered 1.01 or higher).
Map Name		: Steel's Secret.
Single Player		: No.
Cooperative 2-4 Player	: No.
Deathmatch 2-16 Player	: Yes, 16 spawn points.
Player load		: 2-4 recommended/ 8+ = FRAGFEST.
Difficulty Settings	: No.
New Textures		: Yes, water texture Quake2 e1u1.
Exit			: No.

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Construction
----------------------------------------------------------------
Base			: New level from scratch (my 1st).
Editor(s) used		: Worldcraft 1.5b
Other Programs		: WQbsp 1.65,ArghLite 1.0, RVis.
Construction Time	: 40-50 hours (initial) + many (final)
Compile Machine		: Celeron 300A, 256Mb RAM.
QBSP			: 89 secs, 8 textures.
Light (-extra)		: 189 secs.
VIS (-level 4)		: 1147 secs, average leafs visible 178
Brushes			: 1030 brushes.
Entities		: 212 entities - 42 lights
Fuel                    : Earl Grey tea (no milk, 2 sugars),
			  Sainsbury's Wholewheat Biscuits,
                          Vodka, honey and Marmite sandwiches,
			  Nick Cave, Prodigy, Space, Smashing
			  Pumkins, Monaco, Vangelis, Velvet
			  Underground, Queen, Radiohead, Manic
			  Street Preachers, The Verve, NIN,
			  Sepultura, The Cure, Perl Jam, Alice
			  in Chains, Oasis, Holst, John Ottman,
			  Ayla, State of Mind, Eddie Amador,
			  Blue Adonis, Paul Van Dyk - QUAKE.

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Standard Techniques
----------------------------------------------------------------
All platforms can be circumnavigated without setting them off.
This is important as then enemies can't tell where you are.

If you can't rocket-jump then now is the time to learn and the
same goes for circular jumping. Both of these techniques are
essential to being a competent Quake player, practice them here.

If you're still using the keyboard or even a slow mouse speed,
then use my config (stash.rc) that is included in this zip.
Copy it into your Quake\Id1 directory.  It's the best!

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Credits
----------------------------------------------------------------
Credit is due to Andrew "1UP" Kirk for both playtesting and
criticism, Glen "Silegnav" Aitken for letting me find out just
how many frags are possible in one minute (playtesting) and to
Tim "Variable" Pask for some valid points, teaching me humility
in QUAKE and letting me know about Fusion 98.

A BIG thankyou to both Copy and Headshot for telling me of the
existance of the "pointfile <map name>" command in Q1 to help
find those pesky holes and for inspiring me, their levels rule.

Credit is also due to Ben Morris for the most excellent
Worldcraft and id for existing and being some of the cleverest
bods on Earth.

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COPYRIGHT NOTICES and PERMISSION
----------------------------------------------------------------
Authors may NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS
systems. You are NOT authorized to put this BSP on any CD or
distribute it in any way without my permission.

Thank you!

Hope you enjoy the level and gimme feedback.

							-Stash