Slopy - August 1998
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Title                   : Slopy
Filename                : slopy.txt    (this readme file)
                          slopy.bsp    (the level itself)
Author                  : Aardappel    (Wouter van Oortmerssen)
Email Address           : wvo96r@ecs.soton.ac.uk
Web Page		: http://www.ecs.soton.ac.uk/~wvo96r/quake/
Description             : DM for 3-8 players ideally, experimental map
			  with no level surfaces (!)

Additional Credits to   : Don (Brick) for helping out,
			  advice & playtesting, the Qoole people for such a
			  good map editor, our sysadmins for letting me hog
			  their servers for weeks, and, um, id :)

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* Play Information *

Single Player           : Well there are no monsters :)
Cooperative             : Eh?
Deathmatch              : 11 respawns
Difficulty Settings     : No
New Sounds              : No
New Graphics            : non-quake textures from here and there
New Music               : No
Demos Supplied          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Qoole
Known Bugs              : health boxes "float" a bit
Build Time              : 2 minutes total
Texture Wad used        : Original quake, + various from doom/hexen.

Compile machine         : pentium pro 200mhz, 128Mb Ram
QBSP Time               : 34 secs
Light (-extra) Time     : 58 secs
VIS (-level 4) Time     : 1 second (!)


Summary of the level
====================
This is another experimental map of mine. It has no level surfaces, yet
it all fits together very well thanks to some standard ways of doing things.
you'll have to  play it to know what i'm talking about :)

there is:
1 QUAD
2 RL, 1 LG, 1 GL, 1 SNG, 1 SSG
1 RA, 1 YA, 2 GA
atleast a dozen health boxes
little ammo, about 20 rockets in boxes

overal the level plays smoothly, has pretty good balance, has good
interconnect, has excellent r_speeds everywhere and doesn't get you
stuck at all. detail is pretty boring but atleast very precise.
it was basically done in 1 day.

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* Copyright / Permissions *

You now the drill: don't tamper with the archive or anything in it. Cheers.
Distribution in any way is ok. Hey, you could even ask me :)


Wouter van Oortmerssen (aka Aardappel)
