================================================================
Date                    :  1 January 1998

Title                   :  No Parking!! 

Filename                :  parkgar1.bsp 

Author(s)               :  Scott L. Corrigan a.k.a 'LEVIATHAN[QCoD]'

Email Address           :  stcorrigan@sprintmail.com

Description             :  A large parking garage (closed!!) with
                           ramps and a center stairwell. Lots of
ammo, health and weapons. Plenty of opportunity for ambush and sniping
as well as open areas for battling.

Additional Credits to   :  ID Software for a great game and a great 
                           gift to gaming in general.  My wife, Tracy
for her support and for understanding my madness.  Travis a.k.a 
(Rocketz), for questions and suggestions. Ali a.k.a 'Bazooka Baby'.
All the members of my Clan, the Quake Clan of Death [QCoD], 'Bory',
 'Bulldozer', 'Zymurgist', 'Sluggo', 'Overfiend' and 'Agent Orange'
for playtesting and evaluation.  Also, my lifelong pal 'SoulCrusher' hehe.
   Steven Polge for his reaper bots....they are STILL the best!              
Thanks to the Quake Stomping Grounds (www.stomped.com) and to
Walnut Creek CDROM (ftp.cdrom.com) for making space to upload this to.       

================================================================

* Play Information *


Level Name              :  No Parking!!

Single Player           :  Not to play, just to look around (no monsters)
Cooperative             :  No
Deathmatch              :  Yes 15 starts
Difficulty Settings     :  No

New Sounds              :  No
New Graphics            :  One texture.  Guess which one.
Sound Track             :  No
Demos Replaced          :  No
.map   Included            No, if you want it and have a valid 
                           reason, e-mail me.

Software needed to play :  Registered Version of Quake 1.  If you 
                           haven't got it, come off with the bucks 
                           and support ID!! 
                    
How to Use              :  Unzip parkgar1.bsp to '\quake\id1\maps'.
                           If you don't have 'maps' create it!
Start Quake with bots, or whatever, specify +map parkgar1 at the
command line, or type: 'map parkgar1' at the Quake game console.


Comments                :  This level may play a little slow on 
                           slower machines (like mine).  However,
I don't plan to be using a 100 MHz machine forever, (Quake2
doesn't like it either)  I do, on the other hand, intend to be
playing Quake forever.  Great for LAN play!!!!



* Construction *

Base            :  New level from scratch.
Build Time      :  About 1 1/2 months.

Times & stats   :System Used      : Packard-Bell P100 w/48Mb RAM             
                 Qbsp             : 90.0 seconds
                 Vis (-level 4)   : 1956.0 seconds
                 Light (-extra)   : 368.0 seconds
                 Brushes          : 235 
                 entities         : 155
                 miptex           : 13

Texture WAD used:  Quake 1, QED Sample, My own.

Editor(s) used  :  The level was constructed using the full version
                   of QED. It's a pretty decent editor.  The texture
                   was created with Corel Draw!, MS Paint, and
                   QART.
Known Bugs      :  None known........

* Legal Stuff *
--------------------------
This level is the intellectual property of Scott L. Corrigan.
It also contains copyrighted material belonging to ID
Software, QED and others.  It may be freely distributed in
any electronic format as long as no fee is charged and both files
'parkgar1.bsp' and 'parkgar1.txt' are included and are unaltered.
There are some software companies out there who like to pirate
things that don't belong to them.  If this applies to you, don't 
screw with this, as you will find yourself the focus of a very
real law suit.

(Template level description provided by Kyle 'ObserveR' Lemke of
 http://www.planetquake.com/future/)