THE QUAKE ENITITY: http://www.infinet.com/~keichena/qframe.htm


GENERAL INFORMATION
-----------------------

Title          : MiSsIoN: ImPosSiBlE
Filename       : mission.zip
BSPname        : mission.bsp
Date           : 1/20/97
Author         : Jamis Eichenauer
Email          : keichena@infinet.com
Credits        : ID, of course, and the Quakelab for all the helpful pointers I picked up there.
Description    : Really kick butt Q level, tons o fun with the Reaper Bots. A lot of stuff you've 
never seen before, like a attacking jet plane, airlifts, and cool looking architechture. Also a 
blast deathmatch or coop. Weapon placement in deathmatch and coop is simply genius, I spent hours 
mulling it over. ENJOY!

GAMEPLAY INFORMATION
-----------------------
Game                       : Quake V 1.01 or higher
Single Player              : Yes
Cooperative (2-8 Players)  : Yes
Deathmatch (2-8 Players)   : Yes
CD Track                   : 7


STORY
-----------------------
After successfully defeating Shub Niggarath and his horde of minions, you recieve a signal from 
your commander ordering up back to base. After you unload, shower, and refresh yourself (food 
never tasted so good....) you are called back up into the briefing room. "Will this hell ever 
end?" you think. The commander informs you that a nearby Russian station has captured some of 
the monsters and have been experimenting with them. The U.S. F.B.I. has been informed that the 
Russian government has been acting like they are hiding something, and have broken and links with
 the U.S. Since the army can't afford any more men after the slaughter of Quake, they are going 
to send you in with a bomb plane to breach the initial defensive forces. After that, it is up to
 you to get in and stop whatever the Russian governemnt is up to. After a farewell and a handsake,
 you collect your shotgun and step into the plane........

BUILD INFORMATION
-----------------------
Editor         : Worldcraft.
Base           : From Scratch
Quake C Mod    : No, not this time....
Hours Spent    : Too many, around 157.
Compile Log    : **SEE BELOW***

* Executing QBSP...

outputfile: c:\program files\worldcraft\maps\mission.bsp
--- LoadMapFile ---
c:\program files\worldcraft\maps\mission.map
  837 brushes
  333 entities
   85 miptex
  484 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
707 brushes read
---- CSGFaces ----
 4450 brushfaces
12047 csgfaces
 2304 mergedfaces
--- SolidBSP ---
 3234 split nodes
 1468 solid leafs
 1767 empty leafs
    0 water leafs
 5562 leaffaces
 5225 nodefaces
----- portalize ----
--- FillOutside ---
2502 outleafs
--- SolidBSP ---
  917 split nodes
  583 solid leafs
  335 empty leafs
    0 water leafs
 2463 leaffaces
 2193 nodefaces
--- MergeAll ---
1828 mergefaces
writing c:\program files\worldcraft\maps\mission.prt
MODEL: *1
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--- FinishBSPFile ---
WriteBSPFile: c:\program files\worldcraft\maps\mission.bsp
added 6 texture frames
 1757 planes        35140
 4339 vertexes      52068
 1505 nodes         36120
  484 texinfo       19360
 3130 faces         62600
 3122 clipnodes     24976
  893 leafs         25004
 3913 marksurfaces   7826
14852 surfedges     29704
 8098 edges         32392
   91 textures     741440
      lightdata         0
      visdata           0
      entdata       29345

* Executing LIGHT...

----- LightFaces ----
extra sampling enabled
333 entities read
lightdatasize: 137576
2 switchable light styles
277.0 seconds elapsed

* Executing VIS...

---- vis ----
 448 portalleafs
1170 numportals
average leafs visible: 60
c_chains: 373257
visdatasize:8985  compressed from 25088
125.0 seconds elapsed


***NOTES****

-This level was designed for Deathmatch 2
-Please send me a demo of your deathmatch

