Saturday, December 6th, 1997
================================================================
Title                   : Locked-In
Filename                : Lockin.bsp
Author                  : Paul Healey
Author Email Address    : paulhealey@lineone.net
Author's Other Levels   : -Quake Deathmatch
                          Hells Base
                          The Slime Pit
                          ZabbaDeath '97
                          Techno Hell

                          -Quess (Quake Battle Chess)
                          <http://impact.frag.com/quess/>
                          Lava Pit
                          Caved In
                          High in the Sky

                          -Quake Rally
                          <http://impact.frag.com/rally/>
                          Techno Rally
                          A Drive in the Park
                          Multi-Storey

Description          : One on One DAPAK style deathmatch level consisting of
                       four main rooms linked by upper and lower
                       corridors and platforms.
Additional Credits to: Barry, Jay (my brother) and Chris S for testing.

                       People who made DAPAK.

                       Armin Rigo for QuArk.

                       id Software, Inc., of course, for being
                       so *damn* cool.

BOT notes            : I've tested this level with Zeus bot (2.05) and
                       Omicron. Both worked fine, just don't put to many on,
                       stick to 3 max, otherwise its mad!!!
================================================================

* Play Information *
Single Player           : Only one start for inspection.
Cooperative             : No
Deathmatch              : YES. (Has 5 starts)
Capture the Flag        : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : From scratch.
Editor(s) used          : QuArK 4.03 to 4.05
Known Bugs              : If you find any, tell me.
Build Time              : Few weeks on/off
Texture Wad used        : Quark.Wad
                          Sky texture from Dapak

Compile machine         : P 200 w/32 megs RAM
QBSP Time               : 24.0 sec
Light Time (-extra)     : 61.0 sec
VIS (-level 4) Time     : 35.0 sec

Brushes                 : 165
Entities                : 73

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

The original zipfile and its contents MUST remain UNALTERED.

Permission is granted to download the bsp through non-commercial
QuakeWorld servers.

Commercial servers may NOT use this level.

This BSP may be distributed ONLY over the Internet and/or BBS systems
and in its original zipfile format--UNALTERED bsp and textfile included.
You are NOT authorized to put this BSP on any commercial CD or diskette
without my permission.  Also note that id Software, Inc. has
certain restrictions on the distribution of derivative levels.  If you
go ahead and ignore these warnings, don't be surprised if a lawsuit
