================================================================
Title                   : (untitled)
Filename                : jsf01.zip
                          
Author                  : Joe Fouche'
Email Address           : jf@ugcs.caltech.edu

Description             : Here's my first attempt at a deathmatch
                          level.  Based on  testing it  will work
                          fairly well with up to eight players. A
                          few simple  modifications would make it
                          a sixteen-player level, I think.

                          Personally, I have no problem with 12
                          reaper bots at skill level three, but
                          YMMV... ;)

                          The main feature  of this level is the 
                          roaming  cube of  death. While this is
                          by  no  means  an elaborate  trick, it
                          really  shakes up the game. I hope you
                          agree, and  keep your frag count above 
                          zero at the same time.


Additional Credits to   : The maintainers of Quakelab and Stomped,
                          as  well as Blue and Disruptor. Special
                          thanks also to the author of the reaper
                          bot.  Advance credit goes to anyone who
                          mails  me  your comments; I want to get 
                          better  at  this,  and  feedback  helps
                          tremendously in that regard.

                          Thanks also to penguins everywhere. You
                          know who you are.

================================================================

* Play Information *

Level Name              : Untitled
Single Player           : I guess not.
Cooperative 2-4 Player  : No
Deathmatch 1-8 Player   : OH YES!

Difficulty Settings     : No.

Comments                : (1) Watch out for the roving cube :)
                          (2) It seems possible to escape into
                              the gray void at times. Have the K key
                              bound to suicide, I guess... I notice
                              this particularly around the slipgate.
                          (3) Try the level with 'deathmatch 2' as
                              well as the readily available variants
                              in QuakeC like 'deathmatch 3'.
                          (4) The wind tunnel is a little strange, but
                              I decided it was cool the way it was.
                          (5) Getting the pentagram IS possible!
                          (6) To avoid being crushed by the cube on
                              stairs, jump and get out of the way.
                              

* Construction *

Base            : Scratch
Build Time      : 12 hours including testing.

Editor(s) used  : Worldcraft
Known Bugs      : * Ejection as mentioned above
                  * It's too small. I'm just not industrious enough.

Legal Stuff 

You may distribute this level and include it in any compilation etc., as long
as you include my text file and give me credit. The .map may be edited and
compiled for internal use, but the modified level may NOT be released unless
you _mail it to me first_. I'd also like to hear from you about this level
-- especially if you run it on a server. In short,


                    MAIL ME YOUR COMMENTS!!!!

The 50,000th (different) person to mail me concerning this map will 
receive a fabulous prize. No joke.


Where to get this MAP: 

ftp.cdrom.com (and if I make a Quake page in the future, look under
"maps" :)

How to run:

Copy jsf01.bsp into a subdirectory of id1 called maps,
then run Quake. Run the command 'map jsf01' at the console.

Alternatively the map may be entered directly with a command line
like

        quake [other options] +map jsf01

Enjoy.
