1-10-97
================================================================

Title                   : Go Die 2 (go_die2.bsp)
Authors                 : Idea: see below
			  Construction: Craig Kaminski
			  Textures, .txt: Godai (James Myers)
Email Address           : kaminski.18@osu.edu
			  myers.40@osu.edu
Description             : An arena meant for 2-8 player dm. All the
			  guns are there, as well as all the health you
			  could possibly want. And a red armor. A true
			  test of aiming skill. Try the wind tunnels,
			  they're fun.
Other Works             : Go Die 1, Go Die 3 - released simultaneously
			  with this level.
Thanks to               : This level is a remake of The Last Resort
			  level 4, The Arena. Thanks to TLR design team
			  for inspiration (and hours of kick-ass Doom
			  ][ dm:)
			  Michael Houston (Mr. Dank and Scud himself)
			  Greg Houston
		          Andrew Warrington
			  David Sears
================================================================
                  
* Other Info *

Er, have fun.


* Play Information *

Single Player           : There is a start point
Cooperative             : No
Deathmatch              : Yes, 2+ players (8 best?); 12 start points
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None
Source Included         : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft 1.0a shareware (registered is in
			  the mail)
Known Bugs              : None
Brushes                 : 322
Construction Time       : About 3 days


* Running Map *

Place go_die2.bsp in quake\id1\maps\

From your quake directory type:

quake +map go_die2


Level Copyright 1997 Craig Kaminski and James Myers.
Don't put it on any compilation CDs without permission.