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Title                   : Gloom FunHouse  
Filename                : funhouse.zip
Date of Release         : February 5 1997 
Author                  : Leon Loo (Keil on IRC)
Email Address           : keil@tm.net.my

Description             : Small level that has very big space in rooms. Lot's of key areas 
                          to be defended in a team game, and lot's of campsites for campers.
                          I designed the level so that the campers would be at a disadvantage 
                          (eg: multiple entrances into campsites, enclosed camp sites so that 
                          campers would be trapped if cornered).
                      
Additional Credits to   : The author of WorldCraft and the c00l d00ds at id. And yea... the 
                          Ruthless Bastards. Why? Hmmm, for no reason. :)

                          
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* Play Information *
Game                    : Quake
Single Player           : No
Cooperative 2-4 Player  : No  
Deathmatch 2-16 Player  : Yes. <3-10 players recommended>
Difficulty Settings     : No
New Textures            : No
Exit                    : No

* Construction *
 
Editor(s) used          : WorldCraft       

Important:

*  My texturing sucks... please don't hate me ;)
*  A few structures are not aligned properly, but this wouldn't disrupt gameplay.
*  My first try at level-making in Quake. 

Disclaimer: Ah shit.. my actions are my toughts... go figure.

Copyrights: 

You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic format that is sold for money without my explicit 
written permission! 
This goes to you too, Actura.

Special note: If you use this level, pls send me some e-mail telling me your faves 
              and hates about this level. Strategies and the sort are welcomed. Demos
              only if you warn me in advance (hey, i'm on a slow 28.8) by e-mail.

   



