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Title                   : Eminent Death
Filename                : EDEATH.BSP
Author                  : Jeff Tunink
Email Address           : No email address available

Description             : Eminent Death is a Quake deathmatch level
                          consisting of three vertically stacked
                          floors.  An airtube catapults you to the
                          2nd floor and from there teleports take you
                          to the 3rd floor.  Some deathmatch starts
                          are on the 2nd floor to give you a fighting
                          chance.  You could get fragged a bit if the
                          only route to the 2nd floor was through the
                          airtube.  Once on the 3rd floor, the only
                          way to return to the 2nd is to jump down
                          through the center of the 3rd.  The level is
                          big yet small enough for lots of action.  At
                          least 4 players should be eventful.
                          
                          Thanks to Id Software for making a great
                          engine.  So much easier to be creative with
                          the polyhedrons vs. those sectors in
                          Doom/Doom2.  I can finally make stair steps
                          that aren't solid all the way to the floor. 
                                                    
                          This is the first level I have created for
                          Quake.  I look forward to making subsequent
                          deathmatch levels with tricks, secrets, and
                          underwater areas.  I want to utilize many
                          more of the features Quake has to offer. 
                          I will probably add monsters in my next level
                          so it can double as Single Player/Deathmatch.

                          Making the first level is probably the
                          toughest considering the time it takes to
                          learn the map editor.  Not to mention the
                          time it takes to make level touchups for
                          appearance quality.

                          Just for fun, launch a grenade into the top
                          of the air tube.  The air will push it
                          upward where it will explode after a few
                          seconds.  Could kill somebody trying to come
                          up the air tube :)

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* Play Information *

Single Player           : No  
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : No

* Construction *

Base                    : From Scratch
Editor(s) used          : Some editor that created a .MAP file 
Known Bugs              : No errors I know of
Build Time              : Approximately 15 hours in my spare time. 

Comments                : Just copy the EDEATH.BSP file to your
                          \quake\id1\maps directory so it can be loaded
                          with the command "MAP EDEATH" from the command
                          menu in Quake.


