5th December 1997
Author:		Steve Blevin
E-mail:		sblevin@bigfoot.com

Web Page:	http://www.geocities.com/area51/corridor/1678/treehouse.htm
or try		http://www.geocities.com/area51/corridor/1678/
and follow the nonsence.

Two original Quake Deathmatch levels.
WEEKS OF BLOODY WORK.
DEATHMATCH ONLY - No monsters AT ALL.
Larger levels for lots of players and bots.

WARNING.....
If you are playing DOS QUAKE in windows you have to start the game like this;
At your quake directory type

quake -winmem 12 
	or
quake -winmem (11,12,13,14,15,16,17,18,etc,as much as you can spare)

This will stop quake in windows from only allocating 8 meg of ram for data. Alternatively
you could play it from DOS or use WINQUAKE.

These levels require NO QUAKE C code so you can play them with any mod.
Try them out with Repobot if you can't find a network game.

This zip contains the following files.
	1. mine.bsp
	2. house.bsp
	3. blev-lev.txt

To play these levels make sure you have a 'maps' directory under your quake/id1 directory.
If you dont have a maps directory MAKE ONE.

eg:
c:\quake\id1\maps\ (put the bsp files in here) 
		or
c:\games\quake\id1\maps\ (put the bsp files in here) 

When you have started your game press the '~' key (just left of the '1' key).
This will bring down the Quake CONSOLE for you to type commands at the game.

type	map mine	and press the 'enter' key to start the mine level.
type	map house	and press the 'enter' key to start the house level.

If you get the error message
	COULDN'T SPAWN SERVER
	MAPS/MINE.BSP (or) HOUSE.BSP
it means you haven't put the unzipped files in your quake/id1/maps directory.
REMEMBER - You have to CREATE the maps directory, it isn't there by default.

THE MINES (or Mine13)
Partly flooded mine shafts. Features a three storey coal cart ride (if your not shot out
of the cart). Heaps of catwalks, bridges, runways, trains and elevators. Spot lighting from
hell makes this level VERY atmospheric. VERY 3D. A total blowout in a VFX-1 headset :)

THE HOUSE of GIANTS (house.bsp)
This is quite a mansion. In order to put in as much furniture and other real stuff I
have made this level on an EPIC scale. You are about the size of a three year old.
This way I could make the level as realistic as possible without having the furniture get
in the way. Try the mirrors and dumb waiter. Teleporters sometimes pick you up and
throw you back where you came. This is deliberate - keep trying. Features almost total
replacement of textures. The huge picture of "The Ambassadors" located near the dance floor
in the ball room has a hidden picture of a skull in it. It was painted so as only to be
visible when viewed at extreme angles. Can you find it? 

Please feel free to E-mail me with your comments at

sblevin@bigfoot.com
