==================================================
Title                   : The Below

Release                 : 03/October/97 

Filename                : below.bsp

Author                  : Sascha Otterbein aka diarr[HOE]a
Email Address           : cedric@rhoen.de

Description             : The map's theme is a sewerside. It is split into
                          two parts: buildings on the surface (only walkable
			  inside) and the sewers below. The whole map is
			  rather open which means every location is connected
			  with others in various ways. This allows multiple
			  routes for your pattern runners out there and also
                          you to flee from offenders.
			  It contains plenty of lurking spots, with damn dark
			  areas	(although not as critical as to lose
			  orientation of cause or prohibit teamplay). There
			  are some large halls connected with shallow
			  passageways, which make strafing difficult
			  sometimes, but you are not forced to take them.
			  You will find ALL weapons in this level, but take
			  care of the very nasty traps.

			  This map is for sneaking, hunting and tactical
                          considerations. It is NO fragfest. It is wicked,
                          it is mean. It is dark and atmospheric with cool
                          lightning.
			
			  Since this map is complex in architecture I
			  recommend playing it with P166 or better machines.
			  And exactly these machines were aimed during
			  map consruction process. "The Below" is designed
                          for high-end LAN parties ONLY, so do not complain
			  if your computer sucks.
                          I can't take it no more to listen to ppl who
			  dislike maps, cause they only get 25fps. It makes
			  me angry to listen to all those suffering kids.
			  I still play Quake with a DX4 machine, son. My
			  visible screen size is as big as a stamp. This is
			  no comercial map, I implement whatever architecture
                          comes into my weird mind.
                          Maybe this sounds somehow radical, but I feel
                          to demonstrate my opinion. And remind the fact that
                          I do not force anybody to play this map.

Important Note		: I have to mention that this map is my VERY FIRST
			  map I have ever done yet. It was constructed while
			  learning BSP; I did not even build an exercise
			  level or any other map. If you like it (of cause
			  you do ;-) then drop me a line.
			  Remember: I only do it to make you happy. So get in
			  contact and tell me if you like my lil'baby.
                          Feedback is my payment. Report your expieriences,
			  make suggestions. Tell me about your LAN party 
                          as you played "The Below".
			 
Additional Credits to   : "The Below" is exclusively dedicated to
			  Silvia Strathmann for sharing pleasure, 
			  passion & pain

BETA tester credits	: Joerg Moser of the Quakery Site (did the most
			  worthy testing; I really appreciate his wisdom ;-)
                          Arnim "Serotonin" Holzer
			  Berthold Scharrer (he thinks the secrets in the
					     map are far too easy to find)
                          Rolling Khmer Brigade
			  several others for feeding me with
                          some small suggestions

===================================================
* Play Information *

Game                    : Quake 1.07, enhanced for GLQuake

Map Name                : The Below

Single Player           : YES, just for learning the map; I put in a few
			  monsters for your pleasure. It is nearly up to a
			  cool SP level! (Joerg Moser made the suggestion to
			  reconstruct it to a SP level. Though I like the
			  idea very much it is far too sophisticated to make
			  changes, especially I do not want to lose the 
			  unique DM gameplay of this map. Furthermore I am
			  already involved in some new projects.)

Co-op                   : Never heard of that

Deathmatch              : YES, 12 DM starting positions. I recommend playing
			  it with 4-10 human players.

Difficulty Settings     : I put in a novelty. Lyrics! Yeah, I am a poet.
			  Since the secrets of the map are somehow... very 
			  secret to find, I decided to add a little tutorial
			  for llamers to learn the map. Enter the map at
			  "easy" skill and get hit by some rhymes on
			  certain spots. Cool, huh?

New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

ReaperBot		: THIS MAP IS NOT DESIGNED FOR BOT PLAY. However I
			  gave some bots a try.
			  After testing it nearly 20h I can report about the
			  playability versus the RpBot. Though it is fun to
			  frag them, it is also very easy. The reason for
			  this is they do not reach important items. A RpBot
			  skill 3 did not get the Lightning Gun a single
			  time during the test; the RL and the red armor
			  were collected a few times, but most probably by
			  chance. The pentagram (I guess even nobody of you
			  will get it often) and the quad remained untouched.
			  As you can see, it is a disadvantage for the RpBot.
			  The two stairway towers, the pipes beyond the sewers
			  and the room with the bunch of rockets are nearly
			  never entered.
			  What they like is THEIR "holy megahealth" ;-) under
                          water in the northwest hall and the footbridge
                          spanning over the canals.
			  
ZeusBot			: Tested, but seems to be even worse than RpBot. They
                          do not seem to have any plan of what to do next or
                          what the sense of life is :) And they are even
			  not interested in the megahealth. I tested it only
			  a few hours however, but it seems to be crap on
			  this map.

==================================================
* Construction *

Base                    : New level from scratch, I do not bite.

Editor used             : BSPv0.84 - no alternative editor out there
			  (No, Yahn Bernier does NOT pay me to say this ;-)
			  YWBSP, ARGHLITE, RVIS1
			
Construction time       : About 60 hours of pure construction

Build Time              : YWBSP    :  2324 secs.
                          ARGHLITE :  2281 secs. (-extra option enabled)
                          RVIS     : 19955 secs. (full vising)
			
                          Brushes               :    1494
                          Average leafs visible :     188

			  Machine I used for construction was a damn old
 			  486DX4 with 24MB of RAM. You don't believe it,
			  do you?
			
Known bugs              : None. Tested till we got allergic reactions.

==================================================
* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO cedric@rhoen.de

This file (below.zip containing below.bsp, and below.txt), 
or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

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