===============================================================================
Title                   : Belgarions World 1
Filename                : Bel1a.bsp
Version                 : 6th September 1997

Author                  : Mark Fairbairn
Email Address           : mfairbairn@charlton.vic.edu.au

Misc. Author Info       : Quake editing
			  http://www.charlton.vic.edu.au/mark/q/
                         
Description             : This is an update to the first released version of the map Bel1 
			  (Deathmatch Only), it was actually finished off a couple of months
			  ago but I just never got around to uploading it till now.

			  Also in this arhive are some screen shots of my next Map 'Belgarions
			  World II' file name will be bel2.zip. This map will be for 
			  deathmatch as well as single player. The map is set in a subway, 
			  with at least two (at the moment) railway stations, which you may
			  travel inside a train between the two of them. For DM it will
			  be best for at least 3-4 players, probably a bit big for 2 players.
			
			  NOTE: The screen shots will probably be a little diferent in the
			  released map.

			  Once you have blasted your way through the subway, you need to find
			  your way down into the sewer system.

			  'Belgarions World II' has many new graphics, some I have created
			  myself, some taken from other sources. 



			  Are there any Dr Who fans reading this? My next map 'Belgarions
			  World III', 'bel3.zip' will be set in the world of Dr Who. The
			  map will be based on the Tardis interior and the town of Logopolis.
			  I'd really like to get together with some other people in the
			  creation of this map.
			
			  What I really need are textures for the Tardis interior, consol
			  panel, tardis walls, walls with vines (for the entropy effect) etc.

			  Objects will need to be created such as, hatstand, consol panel (I
			  have a basic one at the moment), stone bench (remember Dr4 & Adric
			  sitting on it?), wheelchair, and various other objects.

			  It would be great if there were some daleks & cybermen to roam 
			  around the Tardis also.

			  If you are interested in creating maps, textures, objects, mdl's,
			  or anything at all, please email. If there are enough people 
			  interested then I can supply web space.



			   
			  This version (Bel1a.bsp) has been compiled for GL Quake, 
			  (transparent water) with a few other minor changes outlined below;
				Less rocket launchers (it was a bit of a rocket fest)
				Quad damage moved to the secret area.
				Added new secret area. (errr...obviously)
				Secret area is not a safe place to camp. 
				Lighting is a little darker.

			  Designed for deathmatch, the objective is to get to the very top
			  of the room to gain the advantage over the other players. However
			  getting there will be difficult as you are a rather easy target
			  as you make your way up the very narrow & steep path to the 
			  wooden platform WAYYYYYY above the floor level. NOTE: There is NO 
			  teleport to the top, you must use the ramp.

			  This is a reasonably well lit level, although there are some dark 
			  areas on the floor beneath the computer consols.

			  This level is quite good when used with the Mech Warrior patch,
			  as there is plenty of room to fly around and blast the
			  unfortunates below.

			  This level uses some of the original DOOM textures, including the
			  computer consol texture.

			  Does anyone ever read these .txt files?  PLEASE email me if you try
			  this level, I really want to know what you think.


Additional Credits to   : Masked Formatter & Radaghast for play testing.
===============================================================================

* Play Information *

Game                    : Quake
Single Player           : No
Cooperative             : No 
Deathmatch              : Yes, 8 dm starts
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : No
Compiled for GLQUAKE	: YES! (Not that it will make much difference)

* Construction *

Base                    : new map
Build Time              : many hours
Editor(s) used          : Worldcraft 1.1a 
System
	CPU		: P166
	RAM		: 64M
	3d card		: Monster 3D
Compile Time
	VIS		: 4636 secs (77 minutes)
Known Bugs              : None (its perfect......HAAAA)

* How to use this level *

In your Quake/Id1 directory create a directory called "maps" and copy the
level into it. In Quake, bring up the console and type in "map bel1a".

Authors may use this level as a base to build additional levels, on the condition they
email me the modified level. If you would like a copy of this level in .map format, you
are invited to ask for it.

Any comments as to this level would really be appreciated.



* Where to get this map *

http://www.charlton.vic.edu.au/mark/q/
ftp.cdrom.com and mirror sites.




	This level is copyright 1997 by  Mark Fairbairn.  Permission to use, copy 
	and  distribute  unedited  copies of  this  file -- bel1a.zip --is hereby 
	granted, provided  that no fee is  charged for the use or availability of 
	this file (other than the normal  connection costs for on-line  services, 
	if applicable).  The above copyright  notice and this  permission  notice 
	must be left intact in all copies of this file.

        Commercial distribution of this file is permitted only in accordance with 
	the conditions below. Commercial distribution includes any means by which 
	the user is required to pay either for the support (e.g. book, newsletter 
	or CD-ROM) or for the file itself.  Unauthorized  commercial distribution 
	is prohibited.

          If you wish to commercially distribute this file, note the following:

          (1)  This file contains intellectual property (including, but not 
               limited t o, textures and  other artwork) owned  solely by Id 
               Software (www.idsoftware.com), and is subject to  any and all 
               copyrights held by them.  The author does  not have authority 
               or permission, either expressed or implied, to grant usage of 
               Id's copyright, and, by granting permission to use this level 
               in a single commercial release, does not claim or waive their 
               rights thereby.

          (2)  Permission is granted by the author for commercial distribution 
	       of this file if all of the following conditions are met:

               (a)  The author is notified by email prior to the file's inclusion 
                    on any commercial release;
               (b)  The author is provided with one (1) "contributor's copy" of
                    the finished product upon it's release.  Said "contributor's 
                    copy" is to be sent to the author using the shipping address 
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                    initial email notification, and is to be provided at no cost 
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               (c)  This file (including this copyright notice) is not to be 
                    modified in any way, and shall be distributed as the author 
                    intended;
               (d)  The author retains all relevant and proper copyrights to this 
                    work both prior to and subsequent to the commercial release of 
                    this file.

          (3)  By requesting a shipping address from the author, the publisher
               signifies acceptance of, and agrees to abide by, these conditions.
               By returning a valid shipping address to the publisher, the author
               thereby grants the publisher usage of the author's copyrighted work
	       for commercial purposes.

          Thank you for your interest in this work.