Date: 1/3/98

===============================================================================

Title                           : Flee
Filenames                       : FLEE0.BSP, FLEE1.BSP, FLEE2.BSP, FLEE3.BSP,
                                  PROGS.DAT
Author                          : Jay Vanover
e-mail Address                  : vanover.9@osu.edu
Description                     : 3 map "mini" Partial Conversion with skill
                                  selection map. Intended to be one big level,
                                  but my ambition got the best of me. Created
                                  with single player mode in mind, but I've
                                  included Deathmatch and Co-op starts as
                                  well. These are very large maps so you may
                                  experience low frame rates in certain areas.

                                  OK, here's my attempt at a story (humor me):
                                  You're a commando/military researcher that
                                  has been working on an experimental
                                  teleporter. You have a prototype built, but
                                  you don't know where it leads to. Just for
                                  the hell of it, you jump through to find
                                  out. When you reach the other side, you find
                                  yourself in a unusual and hostile world. You
                                  are immediately imprisoned for tresspassing.
                                  However, the creatures in this world are
                                  stupid and neglect to take away your shotgun
                                  and ax. You must escape from prison and find
                                  your way to the teleporter that leads back
                                  to Earth. Have fun!

                                  Lastly, these multiple maps share one room
                                  in common, so you will encounter doors that
                                  say "This area is not accessible." This
                                  means that the door cannot be opened from 
                                  the current map.

===============================================================================

* Gameplay Information *
Single Player                   : Yes
Cooperative                     : Yes (4 starts)
Deathmatch                      : Yes (16 starts)
Difficulty Settings             : Yes
New Sounds                      : No
New Textures                    : Yes
New Graphics (LMPs)             : No
New MDLs                        : No
Demos Replaced                  : None
Modified QuakeC Code (details below)

===============================================================================

* Game Construction *
Base                            : New levels from scratch
Editor used                     : Virtus Deathmatch Maker v1.1
Known Bugs                      : Monster totals are not listed correctly for
                                  FLEE1 (reports 4 extra) and FLEE3 (reports
                                  3 extra)
Build Time                      : 5 months on & off
Machine Used for Compile        : P-100 with 64 MB RAM

* Compile Times *
FLEE0
BSP Compile Time                : 1 min
Light Time                      : 26 sec
VIS Time and Level              : 2 hr 7 min

FLEE1
BSP Compile Time                : 34 min
Light Time                      : 17 min
VIS Time and Level              : 6 hrs 40 min

FLEE2
BSP Compile Time                : 28 min
Light Time                      : 16 min
VIS Time and Level              : 16 hrs 36 min

FLEE3
BSP Compile Time                : 23 min
Light Time                      : 25 min
VIS Time and Level              : 2 hrs 9 min

* QuakeC Code Modifications *
Enforcers fire nails instead of lasers.
Enforcers drop 5 nails when killed.
Grunts fire twice when they attack, instead of once.
Grunts hit points increased by 5.
Zombies move faster.
Vores move faster.
Decreased delay of Scrag "missile" attacks (they fire a little more often).
You can fall about 300 Quake Units before taking damage, instead of 275 Q.U.
Falling over 300 Q.U. causes 3 damage instead of 5.
All monsters are a little easier to gib, except zombies.
Added a little more gore.
Added a little more blood.

* How to use these levels *
Copy FLEE.ZIP to your Quake directory and unzip it with the -d option. Run
FLEE.BAT or type at the DOS prompt:  QUAKE -GAME FLEE +MAP FLEE0. You may need
to give Quake more memory if you're using regular Quake and high resolution
(use the -WINMEM parameter).

* Any Comments? *
If you like these maps, you can send me an e-mail. If you think they suck, I
don't want to hear about it.

===============================================================================

* Copyright and Permission Information *
Authors MAY NOT use any of these levels as a base to build additional levels. 

These levels may be distributed ONLY over the Internet and/or BBS systems, as
long as ALL the files in this archive (including this text file) are included 
unmodified.

You are NOT authorized to put these levels on any CD or distribute it in any
way without my permission.
