22/07/97

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Title                   : The Elektra Complex
Filename                : elektra.bsp
Author                  : Andrew Smith
Address           	: andrew@amorph.demon.co.uk
Description             : Single Player / Deathmatch / Co-op

Additional Credits to   : Ben Morris, for Worldcraft
			  Ken Alverson, for QBSP v1.61
			  Tim Wright, for ArghLite v1.0
			  Robert Miller, for "quake101.wad"

Special Thanks to	: Matt Sefton, for just being Matt
			  Crash, for constructive criticism
			  Joost Schuur, for maintaining the
			    levels section on cdrom.com
			  Anyone that enjoys playing my levels
			  Chutney, for being the best damned
			    cat in the whole wide world

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Play Information

Single Player           : Yes
Deathmatch              : Yes - up to 8 players
Cooperative             : Yes - up to 8 players
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
CD Track		: 4

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Construction

Base                    : New level from scratch
Editor used             : Worldcraft
Known Bugs              : None
Build Time              : 5 days (approximately 50 hours)

Texture Wad used        : quake101.wad

Compile machine         : P100 32mb
QBSP Time               :   3 minutes 33 seconds
Light (-extra) Time     :  28 minutes 30 seconds
VIS (-level 4) Time     :  73 minutes 21 seconds
Total Time		: 105 minutes 24 seconds

Brushes                 : 1014
Entities                : 730
Models                  : 47

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Additional Information

This level was originally designed for deathmatch but I have
made substantial changes to make it equally good in Single Play.

It should provide a good deathmatch arena for between 2 and 8
players, and has been tested using two human players and four
Reaper bots. There are architectual changes in multiplayer mode
to allow easy navigation. The layout of items in deathmatch is
roughly the same as in Single Play, although there are extra
power-ups and weapons.

The level has been compiled with support for glQuake's
transparent water. If you are playing in glQuake then it is
recommended that you use the following settings:

	r_shadows 1
	r_wateralpha 0.7
	gl_flashblend 0

These settings can either be entered using the console or put
in AUTOEXEC.CFG or any other configuration file.

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Installation

To play this level, extract the file "elektra.bsp" into
your Quake/ID1/Maps directory and then start the game.
Choose which skill setting you wish to play on by typing
"SKILL <0-3>" (0 for easy, 1 for normal, 2 for hard,
3 for nightmare) and then type "MAP ELEKTRA" to begin.

It is recommended that you play on "nightmare" mode as this
will provide a more challenging experience.

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Copyright and Permissions

This level may be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) as long as it maintains the
name ELEKTRA.BSP and is supplied in a zip file called
ELEKTRA.ZIP that also contains this text document and no
other files.

If the level is to be included on a CD-ROM or other profit-
making medium, including but not limited to "Public Domain"
collections or archives, the publisher / manufacturer must
make a donation to a charity for the homeless or the
protection of animals, and should eMail me to agree an amount.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

1997 Andrew Smith
