Title                   : Electric Company 1.0 (Utilities" map 2)
Date                    : 11/19/97
Filename                : electric.bsp and _mapelec.bsp
Author                  : Erik Robson
Email Address           : fiction@pressroom.com
Home Page               : http://www.pressroom.com/~fiction
Other levels            : Waterworks, Lighthouse Assult, Doormat

Description             : Single Player Quake Map.
                          Investigate an unseen menace buried deep within
				an abandoned electric company station.

Additional Credits to   : The good folks at ID
			      Armin Rigo and Derrick McKay of Quark [editor]
                              Carl Glave, Rogue, and Hipnotic for Custents [qc]
                              Requiem for the Redbacks [qc + mdl]
                              Ken Turner for Willy [qc + mdl]
                              Gary McMillin for the Atmospherics code [qc]
                              Armin Rigo again for the max_health code [qc]


* Play Information *

Single Player           : 100%
Cooperative             : 0%
Deathmatch              : 0%
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quark, TreeQBSP, RVIS, AARGHLITE, Photoshop, Debabelizer, QMElite
Known Bugs              : Redbacks' bounding box seems to be wrong, because they tend
					tend to sink into walls a bit.  I don't know enough QC to
					fix.  There *shouldn't* be anything else.
Build Time              : 4 weeks

Texture Wad used        : All of em

Compile machine         : Pent 233 w/80 mb ram
QBSP Time               : Approx 5 min
Light Time (extra)      : Approx 15 min
VIS Time (level 4)      : Approx 45 min

* Other Info *

To run:
Unzip in Quake directory to separate folder
called "electric".
[gl/win]quake -game electric +map electric
Play.  Rinse.  Repeat.

* What I did (spoiler) *

This is part of a study in map styles.  (See included essay.txt.)
Atmospherics QC made the dog, egg, and rag mdls possible; I did the
egg, egg gib, and rag in QMElite and Quark's mdl editor.  Originally
the 3rd level was covered in web-like brushes, but I just couldn't
get them looking good/realistic and still maintain a reasonable
framerate.  Arghlite has proven to be absolutely essential, as it
can be used to replicate radiosity effects.

* Copyright / Permissions *

This level may be distubuted freely around the Internet providing
this file remains attached. This level can not be included in a 
cd/diskette compilation or any commercial product intended for public
sale without written permission from the author.
