===========================================================================
Title                   : Electric Sheep
Filename                : elcshp.bsp, elcshp1.bsp, elcshp2.bsp
Date Finished           : 7th of November, 1996
Author                  : David Jewsbury
Email Address           : jewsbury@netspace.net.au
Other Files By Author   : 
			Initial Horror, Twisted Thoughts, Vital Signs

			See my web page for Doom and Quake levels: 
			http://netspace.net.au/~jewsbury/wads/wads.html

Description             : A cyberpunk themed single player level for
			  Quake. This level's so massive I had to
			  split it up into 3 medium sized levels (sorry
			  about the file size).
			  There are 4 secrets - 2 of them easy to find,
			  but the other two are real killers
			  There are difficult settings, see below.

Extra commands:		: To start Quake with Electric Sheep in easy mode, type:
				quake +"skill 0;map elcshp"
			  Or for hard mode:
				quake +"skill 2;map elcshp"
			  Or for nightmare mode:
				quake +"skill 3;map elcshp"
			  For normal mode, load it up as with any other map.
			  Alternatively, you can just type in "skill n" at 
			  the console, and then load up the map.

Story			: The city's full decrepit dumps like this building.
			  Not many are so infested with the meaner types of
			  the local wild life, but the facade is very familiar.

			  This building is special. It is known over the whole 
			  city. Stories have been past around - all exaggerations
			  of course, but parts are believable, considering the high
			  boundary fences that suddenly appeared one day. The 
			  guards that patrol this military state avoid it like the 
			  plague ridden suburbs in the east. The surrounding citizens
			  laugh at their fear, boasting that if they had the
			  equipment, they would clear it out. Secretly they hate the
			  suggestion, and the periodic nightmares it creates.

			  As with most things, the situation eventually made 
			  itself known to the underground mobs. Sure enough, their 
			  political thinkers leaped on it, saw within the 
			  possibility of a great stunt, something that would spark 
			  excitement, be the final straw on the back of the 
			  camel of mass revolt.

			  They sent one civilian. A single person to attempt to
			  belittle the entire armed guard. "Get to the top," was
			  the only command. "Make it out alive. We shall show 
			  the people how weak the military really are!"

Additional Credits to   : id! - and the maker of WorldCraft
			  Jorge Goutas for testing
===========================================================================
* Type of file*

New level BSP for Quake

* Play Information *

Single Player           : Yes
Cooperative 2-16 Player : No
Deathmatch 2-16 Player  : No
Difficulty Settings     : Yes (see extra commands above)
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : WorldCraft
Known Bugs              : Occasional disappearing models in the big room. Oh well.
			  And, yes, vis -level 4 was run.
Build Time		: On my PP200 w/32mb, well...
				elcshp.bsp
			  bsp         : 74 secs
			  light -extra: 165 secs
			  vis -level 4: 1731 secs
				elcshp2.bsp
			  bsp         : 22 secs
			  light -extra: 101 secs
			  vis -level 4: 2239 secs
				elcshp3.bsp
			  bsp         : 74 secs
			  light -extra: 78 secs
			  vis -level 4: 1875 secs
				total
			  bsp         : 170 secs
			  light -extra: 344 secs
			  vis -level 4: 5845 secs (97 min, 25 secs)

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  Email me if you want the MAP or RMF files.

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this BSP *

FTP sites:
	Walnut Creek (ftp.cdrom.com), and mirrors.

Other: My web page-->
	http://netspace.net.au/~jewsbury/wads/wads.html

This text file and the level structure of included Quake BSP file are both Copyright (c) David Jewsbury, 1996
	
