10/08/98
================================================================
NOTE: You need QuakeV1.09 to use this level pak!
      See below for more details
================================================================
Title                   : Pak 5
Filename                : Pak5.zip
Author                  : AxeMan and Dust
Email Address           : Stephen@powww.force9.co.uk
Description             : Five new home ground Quake maps 
                          (Seven playable levels in the Pak file)
Additional Credits      : Zerstorer for development pak
                          Mexx for help with QuakeC
                         
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* Play Information *

Single Player            : Yes
Cooperative              : No
Deathmatch               : No (Could be Converted)
Difficulty Settings      : No
New Sounds               : Yes
New Graphics             : Yes
New QuakeC Stuff         : Yes
Demos Replaced           : None
Transparent Water Support: Yes

* Construction *

Base                    : Five new levels from scratch
Editor(s) used          : Worldcraft
                          Quark
                          Rvis
                          Arglight
                          Qbsp 1.61

Known Bugs              : - The Actor (Quake guy) in the final cut scene 
                            some times changes the path taken due to
                            confusion which could have been fixed but time
                            was limited.

Build Time              : approx. 3 months on and off

Compile machine         : P166 w/ 32MB RAM
QBSP Time               : Not known
Light Time              : Not known
VIS (-level 4) Time     : Not known

* How to Use *

Create a directory called e5 in your Quake-dir. Put the archive file
in it and extract it. If you got the arj-version of that, do this using
"ARJ E -V e5".
Then start Quake using "quake -game e5".

You are recommended to use the latest version of Quake to play this Pak

If you got problems, contact me via email at the address above.

All maps are compiled to support transparent water in GlQuake, so
make sure to activate this option using "r_wateralpha 0.3". Other useful
GLQuake Commands include "r_shadows 1" and "gl_flashblend 0"


* Other Info *

The maps are quite straightforward apart from the fourth level which
contains different elements and requires the player to investigate
further :)

* Copyright / Permissions *

Authors may do what ever they like with the levels but please send us 
a copy to the e-mail address above.

You MAY distribute this file through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.
