================================================================
Title           : The crypt
Filenames       : crypt.bsp, crypt.txt, intro.bsp, (intro.bsp is the skill 
                setting level), arch.map.
Author          : David Minor, (NO, not the scale, and I don't have
                a brother called Morris.)
Email Address   : 106213,1324 (I think, if it doesn't work, 
                just add an @compuserve.com)
Description     : A FULL sized quake level, containing a few of my own
                ideas, plus ones I nicked from elsewhere. It contains a full
                set of weapons, a shambler, An exit arch (like in the Id
                levels) which I made myself (I'm including a .MAP file with
                it on) and a few extra stuff like "exploding" walls.
   Credits to   : Id, of course.
                My friends, for play testing it... well, maybe not actually.
                Half of them couldn't be bothered looking at it, after having
                asked me for it for days, and the other half COULDN'T UNZIP
                THE ZIP (!?@#). Only one actually played it, and it was
                apparently too difficult for him.
                This, incidentally, is why I'm spelling the installation
                procedure out L.E.T.T.E.R  B.Y  L.E.T.T.E.R.
                The person who created "electric sheep", (the level), because
		of the idea of using trigger_multiples instead of 
                trigger_relays to enable loops which go on for ever (1. If
                that was his idea in the first place, 2. only quake editing
                people will know what I'm talking about. Probably not even
                them.).
================================================================

* Play Information *

Level Name              : The crypt
Single Player           : yes
Cooperative 1-16 Player : yes
Deathmatch              : yes 16 start points.
Difficulty Settings     : yes. Intro.bsp is the skill selection level.
New Sounds              : No
New Graphics            : No
Source included         : No. The zip is big enough already.
Sound Track             : 4
Demos Replaced          : None


* Construction *

Base            : Scratch. 
Build Time      : About 4 months.

Times & stats   : On a P90, using virtual memory, (24 MB of RAM. (Running on
                DOS)

Tomb.bsp:
		 Qbsp             : 1309 sec
		 Light (-extra)   : 2961 sec
		 Vis (-level 4)   : 1899 sec
		 entities         : 767

Intro.bsp:
		 Qbsp             : 27   sec
		 Light (-extra)   : 70   sec
		 Vis (-level 4)   : 141  sec
		 Entities         : 143

Texture WAD used: quake101.wad
Editor(s) used  : quest v1.1, DOS edit and word.
Known Bugs      : Nothing serious, just the fact that 
                  a section of the floor in the cave area turns grey
                  (dissapears) if looked at from a certain angle.
		  Coop and deathmatch have a few problems as well, sometimes
		  items pop out of teleport destinations for no apparent
		  reason, and sometimes, when you die, you start from the
                  point where you were killed, not a proper start point. I
                  don't know what the hell causes this, so I'm not going to
                  try and fix it.

* Loading this level *

To load this level, as with any quake level, just create a directory in ID1,
(the directory where the PAK files are situated, I think win95 referrs to
directories as file folders), This can be done by typing on the DOS prompt:

        md maps

while in the directory ID1 (I acknowledge that there are other ways of doing
this, I just can't be bothered explaining them.) Once you have done that,
just copy all the files on the ZIP into the maps directory and start up
quake (for all the pillocks out there who can't copy files, or unzip ZIPs,
try using your BRAIN). Pkunzip or winzip can be used, and they should be
available on this ftp site, or at least somewhere on the internet.
When it has loaded, go to the console and type:

	map intro

(remember to press ENTER afterwards)
The console can be reached by pressing the key below escape, pressing the
tidle (~) if that doesn't work, or, if all else fails, going to OPTIONS and
selecting GO TO CONSOLE.
This takes you to the skill selection map.

* Legal Stuff *

You may distribute this level and include it in any compilation
etc., as long as you include this text file.
