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Title                     : SM Levels Pack for QUAKE
			    7 Single Player Levels in one complete package

Filenames                 : PAK0.PAK
			    SMLEVEL.TXT
			  
Author                    : Scott McNutt
Email Address             : smmcnutt@ix.netcom.com			  
WWW Address               : http://www.netcom.com/~smmcnutt/smlevel.html
			    http://www.accelero.com/smmcnutt/


Description               : The SM Levels Pack for Quake is a Partial 
			  Conversion utilizing some of the best 
			  QC mods that one can find. Some of the 
			  enhancements are the Chase Cam, 
			  Heads Up Display, a new Player Skin, 
			  a Flashlight, Flares, Ejecting Shotgun Shells, 
			  Gyro's Indecisive BOT for DeathMatch play, 
			  EarthQuakes, Rain, more Ambient Sounds, 
			  Exploding Walls, Gib Fountains and a few 
			  select NEW monsters. They are Willy the Spider, 
			  Snakeman (2 different types) and 2 surprise 
			  monsters. Most of Quake's original monsters 
			  have been modified in some way. I also added 
			  a few new weapons. The Pulse Rifle, Cluster Bombs 
			  and some Poison Gas Bombs are just waiting to be
			  used on those who stand in your way. There are 
			  also a few other surprises.

			  After selecting your skill setting, You will
			  then start your journey at Return of the Dragon.
			  It will act as your central hub. It points
			  to your objectives, obtaining the 4 sacred
			  runes. There is one placed at the end of
			  each level. Royal Warriors, Armour of God,
			  Operation Condor and Game of Death.
			  4 levels just waiting to test your skills. 
			  Upon completion of each level, you will
			  return to the main hub, Return of the Dragon.
			  After the 4 main levels are completed and 
			  all the runes are obtained, you will 
			  have access to your final challenge,
			  A Better Tomorrow. Although it is a small
			  level and monsters are scarce, you will wish
			  to see daylight again. Once finished you will
			  view a message only a few poor souls have
			  read, rest their lost souls.

			  From Return of the Dragon you may choose any
			  level in any order. It has been rumored that
			  Royal Warriors is the eaisest and smallest
			  of the levels that have the runes you search for.

			  Simply start a single player game to play.

			  When you finish romping through the levels
			  in Single Player mode, its time to try out
			  Gyro's Indecisive Bot for DM training. The
			  Indecisive Bot will humble you in many ways.
			  All the levels are set up for DM play.


Description of START	  : SM Levels Pack Intro is your skill select
			  level. From here you will choose your desired 
			  skill setting.


Description of SMSTART    : Return of the Dragon is your central hub.
			  You will return here after each level is 
			  completed and its rune is obtained. After
			  the 4 runes are obtained you will have access
			  to the final level.

Description of SMLEVEL1	  : In Royal Warriors you will start out in
			  what seems to be a quiet and peacful place.
			  But things are not as always as they seem.
			  As you look up, you see 4 floors. Part of
			  your task will be to make it to the top
			  floor alive in order to proceed with the
			  venture that you have begun. But awaiting you
			  are many enemies just waiting to make your
			  day the worse. Do you have the strength and
			  courage to defeat those that stand in your
			  way to becoming the Royal Warrior?

Description of SMLEVEL2	  : Armour of God. This world, in
			  the Black Suns Zone, on the
			  fringe of Faberian dominated space,
			  was terraformed during the Second
			  Empire, but with disastrous results.
			  The world, called Necromancer because
			  of the immense alien graveyard that was
			  was discovered there containing some 400
			  milliom seperate stone coffins, was
			  in fact a 'waiting place'. The world was
			  called haunted because the waiting aliens
			  destroyed every attempt to colonize it.
			  This is what is left of Thark after years
			  of destruction by the colonizers magicians. 
			  Can you survive the onslaught? Do you have
			  the wit to solve the many tricks and 
			  traps that were left behind for you
			  foolish magicians?

Description of SMLEVEL3	  : Armour of God pt 2, Operation Condor. 
			  Continuing your adventures from Armour
			  of God, Operation Condor brings you even
			  more deadly tricks and traps. Can you
			  survive the Hall of Crushers? Can you
			  squeeze your way through the Arrows of  
			  Death? And manage to stay out of the way
			  the Cleaners? If you are up for the further 
			  adventures, Operation Condor will test
			  your skills to the limit.
			  
Description of SMLEVEL4	  : Game of Death. After surviving all
			  the tricks and traps that were laid out
			  in Operation Condor, you find yourself
			  in an even darker and deadlier world. Your
			  enemies are not to pleased of your success and
			  will not permit you to succeed any further. 
			  Great battles and great traps await your barrage.
			  Are you willing to take up the continued 
			  adventures? Well then, strap on your ammo, 
			  lace up them boots and get that trigger
			  finger ready for action...

Description of SMEND      : A Better Tomorrow is the end of the journey.
			  It is right here and right now you will test
			  your skills. Be prepared to get your pride 
			  tarnished. If you made it this far, you are
			  worthy for the challenge. Only the strong apply.



Instructions for QC Mods  : The following keys have been binded
			   to these impulses.

			   See the HELP screens during gameplay.

			   Q impulse 30  - ChaseCam View-Point Toggle
			   W impulse 13  - FlashLight Toggle
			   E impulse 50  - Heads Up Display
			   L impulse 20  - Launches One Flare
			   P impulse 150 - Poison Gas Bomb
			   O impulse 151 - Rocket Bomb
			   I impulse 100 - Cluster Grenade

			   B impulse 220 - Add One Indescisive Bot
			   N impulse 221 - Remove One Indescisive Bot
			   ] impulse 235 - Raise Bot Skill Level
			   [ impulse 236 - Lower Bot Skill Level


			   You may change them via the console,
			   by typing...

			   bind H "impulse 30"

			   ...and that will bind the H key with
			   the ChaseCam View-Point Toggle.

			   Or you can edit the SMLEVELS.CFG which
			   contains the above impulses.


Instructions for the Indecisive Bot...

			  You must be in Deathmatch mode to play
			  against the Indecisive Bot. Just pull
			  down the console (the ~ key) and type
			  "DEATHMATCH 1" (no quotes). That puts Quake
			  in Deathmatch mode. Then load your favorite map
			  by typing "MAP SMDM1" (no quotes). To add a Bot,
			  press the B key. To remove a Bot, press the N key.
			  To raise the skill level, press the ] key. To lower
			  the skill level, press the [ key. Multiple Bots 
			  may be added. Level names are below.




QC Mod Credits to	: Chase Cam with HUD - (see chasecam.txt for more info)			  
			  Rob Albin    albinatr@apci.net
			  http://www.apci.net/~albinatr/quake

			: Cluster Bombs
			  Rebel		xrebelx@pipeline.com

			: Dragons, Choked, Cranked - (see dragons.txt, choke.txt, cranked.txt for more info)
			  Patrick Martin    cmarti39@icon.net

			: DeadStuff - (see deadstuff.txt for more info)
			  Tony Collen	manero@canweb.net

			: Flares/Eject - (see flares.txt and eject.txt for more info)
			  Steve Bond    wedge@valvesoftware.com

			: Gib Fountain - (see gibfount.txt for more info)
			  Kevin Cheung   cheungi@mskcc.org

			: Indecisive Bot - (see gyrobot.txt for more info)
			  Aaron Logue	gyro@blarg.net
			  http://www.blarg.net/~gyro

			: Light Globe - (see idglobe.txt for more info)
			  Stan Smith	StoshSmith@worldnet.att.net

			: OgreSaw - (see ogresaw.txt for more info)
			  Dave Weiden    Weiden@Trenton.EDU

			: Pulse Rifle - (see plsrfl20.txt for more info)
			  ShockMan   shockman@brutality.com
			  http://www.brutality.com/qfiles

			: Rabbit - (see rabbit.txt for more info)
			  Elwood  dullien@cww.de

			: Rain - (see rain.txt for more info)
			  Whaleboy (Quake X)  Whaleboy@flash.net
			
			: Toxic Skin Dude - (see skinz.txt for more info)
			  Christopher Bolin    cbolin@teleport.com 
			  http://home.goldmanins.com/bolin/
			  http://www.planetquake.com/skins/

			: Snakeman - (see snakeman.txt for more info)
			  Bubbah  yue@worldaccess.nl
			  http://www.planetquake.com/epoch/bubbah/

			: Willy the Spider - (see spider.txt for more info)
			  Ken Turner   ken@oznet.com

			: Exploding Walls - (see walls01.txt for more info)
			  Ben Lehman   lehman@world.net

			: Zerstrer's Bloodcube - (see zer.txt for more info)
			  Team Zerstrer   http://www.killme.com/zer.htm

			: Some QC code was 'borrowed' from Hipnotic's (Ritual)
			  Mission Pack, Scourge of Armagon. 
			  The Snail.mdl is the 'roumored' boss from 
			  Raven's Hexen 2.

  
			 
Additional Credits to   : - Darrell "Slugger" Esau for playtesting till his fingers blistered.
			  http://www.itslab.calpoly.edu/~desau/


			  - Rich "Zdim" Carlson for helping me get my foot in the door.
			  Visit ZDIM'S WEAPON RACK The Penultimate QUAKE & HERETIC Page
			  http://www.geocities.com/TimesSquare/Alley/6181/index.html


			  - Matthew F. Sefton for his great reviews.
			  Visit Single Player Quake Level Heaven...
			  http://www.planetquake.com/spq/matt/


================================================================

* Play Information *


Game                      : Quake

Map Names		  	          

SM Levels Pack Intro	  : START (skill select level)
Return of the Dragon	  : SMSTART (central hub)
Royal Warriors		  : SMLEVEL1
Armour of God		  : SMLEVEL2
Operation Condor	  : SMLEVEL3
Game of Death		  : SMLEVEL4
A Better Tomorrow	  : SMEND
House of Traps		  : SMSECRET
Magnificient Warriors	  : SMDM1 (special DM level)

Single Player             : Yes
Cooperative 2-16 Players  : Yes
DeathMatch 2-16 Players   : Yes (use the Indecisive Bot by Gyro)
New Graphics              : Yes
New Sounds		  : Yes
New Demos		  : Yes (4 of them)
New QC Mods		  : Yes (see additional txt files for details)
Difficulty Settings       : Yes

===============================================================

* Instructions to Run *

To run the SM Levels Pack, create a directory off of your
QUAKE directory called SMPAK (c:\quake\smpak\)
and put PAK0.PAK there

Then start a new Single Player Game. That will take
you to the SM Levels Pack Intro level where you 
can select your skill level.


===============================================================

* Construction *

Base                      : 5 rebuilt/redetailed/redistributed levels
			    (Enter the Dragon, Royal Warriors,
			    Armour of God, Operation Condor and House of Traps)
			    2 new levels from scratch
			    (Game of Death and A Better Tomorrow)


===============================================================

* Unsupported Features*

If you save your game with the Chase Cam mode on, when loading
the saved game, your viewpoint may be real low to the ground. 
Simply toggle the Chase Cam ON once for Normal View and again
for Chase Cam view. (the Q key, impulse 30)

For you DOS Quake.exe users. I recommend using the most current 
version of the DOS Quake.exe 1.08. It can be found at...

ftp://ftp.cdrom.com/pub/idgames2/idstuff/quake/quake108.zip


===============================================================



* other SM Levels for Quake,

  Single Player Levels...

  Tower of Death(tod.zip),  
  House of Traps(houstrps.zip),
  Royal Warriors(royalwar.zip),
  Armour of God (armorgod.zip),
  Operation Condor (opcondor.zip)

  DeathMatch Levels...

  Dynasty of Blood(dob.zip),
  Challenge of the Masters(comaster.zip),
  Hard Target(hardtrgt.zip),
  Twin Dragons(twindrgn.zip),
  Magnificient Warriors (magniwar.zip)

* other SM Levels for Doom2,
  Carnage(carnage.zip), 
  Blitzkreig(blitzkrg.zip), 
  Control Station KGx/57(cntrl_57.zip),
  Proxyon Military Base(prox.zip), 
  Proxyon Sector KGx/57(sector57.zip)
  Attack Station KGx/57(attack57.zip), 
  Symetrix(sym.zip),
  Fist of Fury(fistfury.zip)

* other SM Levels for Heretic,
  Tomb of Quarix(quarix2.zip), 
  Graves of Thark(thark2.zip),
  City of Tanash(tanash2.zip)

* other SM Levels for Hexen,
  Dreadnaught and Knockabout TOGETHER
  two complete hubs for Hexen(k_d11.zip),
  Draco 7(draco7dm.zip),
  Quarhex(qarhexd.zip)

* other SM Levels for Duke Nukem 3D,
  Proxyon Military Base(dukeprox.zip),
  Control Station(dukectrl.zip),
  Doom Nukem(doomnukm.zip)

 


* THESE LEVELS ARE NOT MADE BY OR SUPPORTED BY id Software 

* REQUIRES REGISTERED VERSION OF QUAKE

* FOR INTERNET DISTRIBUTION ONLY 

* NOT TO BE DISTRIBUTED ON A CD-ROM OF ANYTYPE


Copyright Notice:

THESE LEVELS MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THESE LEVELS, YOU ARE BEING RIPPED OFF
AND SO AM I - PLEASE REPORT THIS TO ME smmcnutt@ix.netcom.com



This archive contains copyrighted work from id software.

http://www.idsoftware.com



Level Design Copyright  1997 by Scott McNutt
All rights reserved. 

Also contains works of other authors. (see additional txt files)

This file, or any derivative works thereof, may not be sold or
redistributed for profit in any way without express (not email) 
written permission of the author.  This includes, but is not limited
to, mass archival as on a CD_ROM and inclusion in commercially published 
compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it 
available for redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a CD-ROM
of any and all type. Certian companies (Actura and Head Games) tend to
'net scrape' and then profit off of others work without obtaining
permission. Some companies went on to modify the net distributed levels
by retexturing them and not even notifying the authors as specified
in their txt files. I hope the above mentioned is reading this,
'Mr. Bonaduchey'. Bite me.

For more on the subject of CD Publishers,

visit Gyro's CD Publishers page...

http://www.blarg.net/~gyro/cdroms.htm










Copyright  1997 by Scott McNutt
All rights reserved. 




