  This is a QuakeC mod.
=======================================================================
Title                   : Cranked (v1.7)
Date Finished           :  9 - 14 - 1997
Author                  : Patrick Martin
Email Address           : cmarti39@icon.net
Misc. Author Info       : I like Doom][ and QUAKE.
Description:
     This contains qc files that enhance the abilities of
most of the Quake monsters.  See the README file for details.

New in v1.7:
  * Scrag teleport code is cleaned up and in its own module.
  * Cleaned up and updated some .qc files.
  * More alternate .qc files are included.
  * Other little tweaks.

Additional Credits to   : ID for creating Doom, Doom][, and Quake
                          Rob Albin for QC106PAC.ZIP and JUMP_AI.
                          Olivier Montanuy and Ferrara Francesco for
                            the QuakeC manual.
                          Chris Burke for the Arch Mages of Quake patch.
                            The patch, aside from being fun, allowed me
                            to test and debug the underwater attacks.
                          Murderous for getting me started with this
                            QuakeC mess after Dknight :)
                          Dave Weiden for the OGRESAW patch.
                          Matt Barnett for the GRNTRLD patch.
                          Rene Post for Qme.
                          Ratman for the MK2 sound files.
                          Mom and Dad for plenty of good stuff.
                          and God!
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   Type of Mod
-----------------
Quake C  : yes
Sound    : no
MDL      : no

   Format of Quake C  
-----------------------
unified diff  : no
context diff  : no
.qc files     : yes
progs.dat     : no (you compile one yourself)

* Construction *

Base                    : Borrowed the ogre's pull animation from
                           the ORGESAW patch.  I also borrowed then
                           modified some of the code found in JUMP_AI.
                           The rest are updates plus new stuff from
                           scratch.
Build Time              : Days that turn into weeks that turn into...
                           you get the idea.
Hardware used           : Pentium-100 with 16MB RAM and Quake v1.06.
Known Bugs              : None

* Copyright / Permissions *

You MAY distribute this mod, provided you include this text
and the README file unaltered.  If you want to place this mod
on any medium such as (but NOT limited to) a disk or CD for
commerical distribution, please contact me first.

* Disclaimer *

The author of this mod is NOT responsible for any damage caused
by the use of this mod!  If your computer malfunctions, you are
on your own.  To put it another way, use this mod at your own risk.

* Where to get this MOD *

FTP sites:  ftp.cdrom.com

Other:  Contact me and I'll email it to you.

=======================================================================
Other (non-obsolete) QC files written by me:

BOXFIX   - fixes a bug with Quake's exploding boxes.
BREATH   - changes super shotgun into a poison gas thrower.
BUSTER   - multi-mode weapon that fires an invisible beam that causes
            opponents to explode; weapon can also self-destruct.
CHARGE   - player can buildup energy to fire charge missiles.
CHOKE    - player can drop bombs like in Heretic/Hexen.
CRANKED  - enhancements to various monsters.
DKNIGHT  - death knight uses frames unused in normal Quake.
GASBOMB  - grenade launcher/rocket launcher can shoot poison gas
            or mind-altering gas bombs.
LOB_AI   - source code example for grenade throwing monsters.
NAPALM   - supernailgun can shoot fire and rockets can scatter
            flaming shrapnel
PM_GUNS  - my weapons combo patch.
RESPAWN  - monsters respawn in Nightmare just like in Doom.
=======================================================================
