November 9, 1997
================================================================
Title                   : Rancor
Filename                : schistdm.bsp
Author                  : Noel Weer
Email Address           : nsweer@ice.net
Description             : The secret level of Schist.
			Along your journey you find yourself
			doing a little sight-seeing along the
			twisted slip-paths infected by the minions
			of Quake.

Additional Credits to   : 

	              Check out the Quake Workshop:
        	  http://www.brutality.com/qworkshop/
================================================================
* Play Information *
Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
Difficulty Settings     : Yes

* Construction *
Base                    : New level from scratch
Editor(s) used          : qED 1.1
Known Bugs              : none diagnosed

Build Time              : roughly 30 hours

Texture Wad used        : schist.wad
Number of Textures      : 33 

Compile machine         : DX 133mHz, 32meg RAM
TreeQBSP Time           : 205.53 seconds
ArghLite Time		: 759 seconds
(-extra -light 35)
RVIS Time		: 2428 seconds
(-level 4)

Brushes                 : 770 
Entities                : 237 

* Other Info *
This was originally simply a DM design that I put together and released
as rancor.bsp. My Quake Workshop partner, Andrew, mentioned that he
thought the layout would make an interesting SPQ level. He was right.
It is also, therefore, the unofficial DM level for the pak.

The halls are avaiable as prefabs in .map format at
http://www.planetquake.com/qpp/

* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems
as part of the entirety of the Schist episode.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.