================================================================

Title                   : Bridge to Fire
Filename                : rwa1.bsp
Author                  : Rob (W.) Albin <albinatr@apci.net>
Date                    : 28 Dec 96
Thanks to 		: http://206.12.10.240/stevefu/QuakeLab/
                          The Quake Lab's page, referred to it often
                          for D/Ling entity examples, and getting the
                          latest versions of qbsp, vis, and light.


================================================================

Single Player           : Yes (30 monsters, 2 secrets)
Coop                    : Yes (4 starts)
Deathmatch              : Yes (4 starts, brush/item changes)
Difficulty Settings     : Slightly (flagged 'not in easy' every once
                          in a while :)
New sound/music/graphics: No
Base                    : New level from scratch
Tools used              : Worldcraft 1.0
                          (Only for editing, the special qbsp included
                           is apparantly only capable of very small
                           maps)
Build Time              : designing - 3 days
                          Final build:
                             qbsp  - 1 min, 16 sec
                             vis   - 1681 sec
                             light - 245 sec
Distribution and legal  : Copyright (c) 1996 Robert Albin.  All rights reserved.
                          Portions copyrighted by id Software, Inc.
                          This level may be electronically distributed only
                          at no charge to the recipient, and may not be
                          modified in any way.  UNDER NO CIRCUMSTANCES IS
                          THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT
                          PRIOR WRITTEN APPROVAL BY ROBERT ALBIN.
                          This level may not be used on a commercial
                          Multi-player server.

Description
================================================================

Well, this is my first intern into level-making.  So far, QC has been
the only thing I've toyed with in Quake - but after looking at
WorldCraft 1.0, I decided I'd give it a try.  Not a bad editor, I'm
going to have to try some others and see how they compare.

WC's carve feature can get pretty annoying, sometimes I *know* for
a fact the carve should leave a convex brush, but it will still divide
it into a group of multiples :(  Would be very cool if you could grab
vertexes and drag them, or lines (edges) to make custom shapes.

Hope you like the level, it's dark.  I like dark levels with tricky
jumps, so that's what I shot for.  BUT!!!  The lights are carefully
placed, spent a lot of time on that part.  I HATE custom levels that
are so dark it's hard to tell what's going on.

Also, in DM, the map has some brush changes.  Tricky jumps can be a
real bitch, if not impossible when playing on a lag.  So instead of
making them easier I added some shortcuts for DM games.

Tieing a brush to a 'func_wall' entity and setting the flags
'not in easy/med/hard'
makes the brush appear in DM

Tieing a brush to a 'func_wall' entity and setting the flag
'not in deathmatch'
makes the brush disappear in DM

If you're interested. I found this hard to figure out, and couldn't
find a ref to it at the sites I checked.  After doing some searching
through the QC files I found a rem statement that gave me a hint - so
if you didn't know, now you do :)
