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Title                   : BadLand2 : "Countdown"
Filename                : badland2.bsp
Author                  : Chris Spain
Email Address           : cspain@eutelsat.fr
Description             : A military mission for one agent.
Release Notes           : Version 1.

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* Play Information *

Single Player           : yes
Cooperative 2-4 Player  : yes
Deathmatch              : possible, but not ideal
Difficulty Settings     : yes
New Sounds/Graphics     : no

* Map Notes *

PLOT: In BadLand1 you managed to infiltrate the secret island base
of the forces of evil. Having fought your way out of the dock area
you are now entering the heart of the enemy base. Now you will find
out what the forces of evil are really up to on this island...

AUTHOR'S NOTES: This level carries on directly from BadLand1, and
should ideally be played as a continuation of that level. It can be
played on its own too, and I've tried to give a few goodies at the
start to give a new player a fighting chance. Like BadLand1 this
level was really designed with one player in mind, but can be
played in co-op or deathmatch mode. At the end of this level, a
successful player should find a sigil and be returned to the BadLands
start area.

PERFORMANCE: This level runs OK in 640x480 resolution on my 166,
although some open area can run a little slowly, but you may have
to use a lower resolution on slower machines.


* Construction *

Base            : New level from scratch
Editor(s) used  : None. MAP file written by hand.
Known Bugs      : None, which isn't to say there aren't any!

* Legal Stuff *

You may distribute this level freely, as long as you include this
text file and give me credit. However, this level may not be included
in any commercial compilation or product without my express permission.


