August 2, 1997
================================================================
Title                   : Azurette
Filename                : azurette.bsp
Author                  : Noel Weer
Email Address           : nsweer@ice.net
Description             : The Azurette is a fabled stronghold of
			Quake's minions. A cold and silent bastion
			of infernal power. Do you have what it takes
			to overcome its defenses?

Additional Credits to   : The Quake Workshop Mailing List,
			because this level is build from what
			I have learned through this group,
			Paul Taylor of awoq.time2quake.com for
			his fine beta opines that probably saved
			this level from complete mediocrity,
			and
			Jim Callahan for the custom blue textures,
			motivation, inspiration, and witty repartee.
                        
              Check out the Quake Workshop:
              http://www.quakemania.com/qworkshop/
================================================================
* Play Information *
Single Player           : Yes
Cooperative             : Yes (believe it or not)
Deathmatch              : Yes (15 DM starts)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *
Base                 : New level from scratch
Editor(s) used       : qED 1.0
Known Bugs           : nothing per se, just personal nitpicks

Build Time           : roughly 2 weeks

Texture Wad used     : bigblue.wad, with some extra
Number of Textures   : 32

Compile machine      : DX 133mHz, 32meg RAM
QBSP Time            : 844 seconds
Arghlite Time	     : 2574 seconds
(-extra -light 25)
RVIS Time	     : 3878 seconds
(-level 4)
Brushes              :  1065
Entities             :  422
Models               :  ? (missed that #, sorry)

* Other Info *
Well, this isn't quite what I hoped for from this effort, it began
as a collection of saved idea scraps, grew from some nice textures
made and supplied to me, became a pure SPQ idea that was to allow
multiple play options for the player, and then I began thinking about
how strong a DM level this would make it, and then realized that I
had turned it into a DM, and tried to bring it back, and ended up
scrapping the plan when I did that, and made it a more traditional SPQ.
RL is forcing me to let this baby go, even tho I think it needs some
tweaking. The monster layout is definitely not right, yet....

Ammo is tight, especially on HARD. I am not a person who plays on 
hard usually, but I do ok when I do. I failed repeatedly to finish
this level at this setting. To whit: if you feel like it, email me
and ask to send me a demo of the level completed on hard.

* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS
systems. You are NOT authorized to put this BSP on any CD or
distribute it in any way without my permission.