December 18 1997.
===================

Title               -      Avatar
Filename            -      Avatar.bsp
Author              -      Ben Watson
E-Mail              -      APACHE5325@threekings.clara.net (until Jan-15-98)
Description         -      My second Quake level attempt, hopefully 
                           better than my first! No difficulty settings,
                           but it shouldn`t be too easy. For best results
                           use the video mode 512x384 if possible.
                           
Additional Credits  -      Big thanks to id software, all the creators
                           of the wads I have used in the level,
                           deadmeat@telefragged.com for his endless help,
                           the creator of Bsp and anyone I haven`t 
                           mentioned.                                                                                                        
                       


Play Information.
=================

Single Player          -   Yes
Cooperative            -   No
Deathmatch             -   No (Does anyone think it could be?)
Difficulty settings    -   No Can`t get the hang of this bit yet.
New sounds             -   No
New Graphics           -   No
New music              -   No



Construction.
=============

Base                -    From scratch
Editor Used         -    BSP 0.86b
Known Bugs          -    Three "Walkmonsters" in wall type message,but 
                         it doesn`t affect it really. 
Build time          -    Just over a month.
Texture Wad         -    Quake 101, Dwood1, Wizard, Artworks.
Compile Machine     -    Pentium 200MMX 96 Meg RAM
QBSP Time           -    128 seconds.
Light Time          -    60 seconds.
Vis (full) time     -    60 seconds.
Entities            -    390
Monsters            -    There is 94, Quake counts 99.



How to install
==============

Unzip Avatar.bsp into your QUAKE\ID1\MAPS directory. Start Quake and
pull down the console and type in MAP AVATAR to play.


Copyright
=========

This level must be freely distributed. You cannot use it as a base
for another map.
