Friday 28th November, 1997
===========================

Title                   : Astrus Base
Filename                : astrus.bsp
Author                  : Dennis Katsonis
Email Address           : rotflol@hotmail.com
Homepage                : The Dk Shrine Home Page.
                          This is the homepage of the 20 level DOOM II wad I
                          made, visit it!  They are still the best leves I have
                          made.
                          http://www.anglefire.com/wa/Latency
Description             : This is my third quake level/                          It is also first Quake level I ever started working

                        
Additional Credits to   : iD software 
                          David Jesbury for stoneless.
Beta Testing Crew       : Matthew Lepp, oh and me too.

=================================================================


Other Levels by Author  : DKSHRINE.WAD  The file is DKSHRINE.ZIP it is CDROM.COM
                          in the doom level section and also available through
                          my Web page.  DMHAUS.BSP


STORY:***
                        Astrus is one of the seven holding places for
                        lost souls.  It has been taken by demons however
                        and the souls that have inhabited it have
                        gone to earth to reside and escape, causing chaos.
                        You must go back in and retake Astrus so the
                        souls of those that used to live there can return.

           * Play Information *

Single Player           : Yes
Cooperative             : Yes, 6 starts
Deathmatch              : Yes, quite a few starts, but I didn't design it with death
                          match in mind.
Difficulty Settings     : Sort of
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

         * About the level *

Base                    : New level from scratch
Editor(s) used          : Stoneless 1.0, TreeQBSP 1.62, Arghlite, Captivation
                           Vis
Build Time              : Ages.
Known bugs              : A few Portal clipped away messages while compiling.
                          They do not actually affect the level, so its not really
                          a bug.
                          The monster count is 3 higher than what it should be,
                          due to the fish.
Texture Wad used        : Q.WAD
Compile machine         : IBM XT  2 MHZ
                          640K RAM 
QBSP Time               : 1923 Millenia
Light (-extra) Time     : 2469 years, quite a bit of lighting in this level
VIS (-level 4) Time     : 7542 EONS


 Ok, ok, the build machine was an AMD K5-PR100, 16 Mg ram.  The above
 times are correct, but they are in seconds.


Brushes                 : About 1520
Entities                : About 412
Models                  : 58
Textures                : 32. not many' eh?  Level still looks good

* Additional Information *

* Copyright / Permissions *

Copyright Notice: 



You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 
