November 29 1996
=================================================================
Title                   : Altus Mors
Filename                : altus2.bsp
Author                  : Travis Pease
Email Address           : t_pease@ids.net
Description             : A climb for your life!  This was as fun 
                          to build as it is to play!  The secrets
                          are pretty hard to find, you will ruin
                          the fun if you noclip to see them!

Additional Credits to   : Nick (C**P Pitt) and Howard (The Pope)
                          for test play and critiques!  E.T. for
                          helping with a whole lot of information!
                          Jeremiah for tip to add little more light!
                          and J Lowell for snap hints and more!

               Check out the Thred homepage at:
              http://www.visi.com/~jlowell/thred
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes 
Deathmatch              : Yes (4 may be too many)
                          don't die before opening
                          both doors!  Sorry!
Difficulty Settings     : Yes (harder the better! Hehehehehe!)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Thred
Known Bugs              : One Shrag MAY not teleport!
                          making 100% kill imposible
                          but not always!
Build Time              : Long time! (first map!)

Texture Wad used        : Medieval

Compile machine         : Gateway 2000 P-120
QBSP Time               : 141
Light Time              : 62
VIS (-level 4) Time     : 6585

Brushes                 : 221
Entities                : 123
Models                  : 16

* Other Info *

Please E mail me when you have played this level a bit!
I would love your comments and criticisms!  Please be 
honest!  Please don't tell me it is too hard!  It is 
supposed to be hard!  If you think it is too easy I'll
send you my original ultrahard version!  Please include
your age, where you live, Zodiac Sign, and Clan
affiliation if possible!  I am 28 years young, from Rhode 
Island, a Virgo and a simple boy from the swamp.  I am a 
member of Creations of the Pitt out of California!

Jump in this level and start moving and firing!  Things will settle 
down a little, but be warned!  Some one is trying to kill
you!  This level is not perfect, but I like it!  Want to
start on my next map right away, so this is as is!

The deathmatch aspect is strange!  I couldn't get the Key
doors to work properly and not show in Deathmatch!  So I 
gave up after having wrecked both doors!  I threw extra
keys in to open doors in Deathmatch.  If you have any insight
on how to get the spawnflags for keys and "don't show in 
Deathmatch" working properly on a func_door Please tell me!

Here is why I choose to make such a small map!  My friend
and I play Serial link one on one, most levels are too 
large for one on one!  We are done with the small levels and
I wanted a nice tight map for one on one!

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, provided I get Full Credit for all your work!

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

* THRED LISCENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.