The Alkado Adventure

======================================================================

Filename			: Alkado.zip
Author                  	: Alkado 
Email Address           	: Alkado@hotmail.com
Homepage			: Http://homepages.ihug.co.nz/~alkali
			  

Description             	: This is a Quake episode containing seven levels:
			  	SpiderStart (level-select)
			  	The Mettle Challenge (metal)
			  	The Karmid Push (wizard/medieval)
			  	Santa Vesta (underground)
			  	Good Things Come To Good People (base)		                                   
			  	The Good Things (base 2)
				The NatuReal Deity (boss)
	                   
Storyline/Plot		:  After defeating the dozens of Shamblers and Vores
			   that surround the deadly Shub-Niggurath, you 
			   stroll up to the teleport and get ready to 
			   telefrag the disgusting beast.  
			   Just as the spike floats up to Shub, you 
			   suddenly notice a lightning quick flash of 
			   fazy electricity around Shub as she lets out
			   terrifying screams at you.  
			   Without a further thought, you dive into the 
			   teleporter to end Shub's ghastly war...
			   
			   ... you expect to be covered in blood and guts, 
			   you expect to be washed with a great feeling of
			   relief, you expect peace...
			   Instead you awake in a small room.  You are not
			   in Shub's pit anymore, nor can you hear, see or 
			   feel the beast.  Somehow, when you 
			   teleported into Shub's stomach, you went 
			   straight into a second teleport.  Had you 
			   destroyed her in doing so?  There was no 
			   evidence that she were dead... and worse off, as
			   you recall your senses and try to figure out
			   what has happened, you start to feel a strong
			   sensation.  It was the same sensation when you
			   first went to the Quake world - when Shub had all
			   the Runestone's in her power...
			   You stomach drops and you feel a sudden chill as 
			   you realize Shub is still alive... and still has
			   ALL Runestones in her possession!

			   Whether you've teleported into the past, or even
			   into some terrible future... or even in an 
			   alternate universe... one thing still remains:
			   you need to find the runestones, and kill Shub...
			   

Additional Credits to   	: ID Software for the BEST game ever released 	
			  	(yes, i know Quake2 is out!)
			  	Ben Morris for Worldcraft
			  	Ken Alverson for wQBSP
                          	Tim Wright for ARGHLite
                          	Mads Bondo Dydensborg for MipDip
                          	Steven Polge for The Reaper Bot
				David Ottvall for his kick-ass textures
				Malice for some great base textures
				Any other textures I may have used, thanx to
					those who made them...
					Others may include - zerstorer.wad, rogue.wad, 
					q.wad, painkeep.wad, markswad.wad, jfl.wad,
					hex2demo.wad, gyrotex.wad, axl#.wad.			
				Kevin Johnstone (Rorshach,clan Dopellgangers) for
				     some new skins for the weapons (see UKCL file)
				"Mike" <amichael@asu.alasu.edu> for the
				     Morning Star (grappling hook, 2nd option for axe)


 oO) Play Information (Oo
   
Single Player           		: Yes
Cooperative             		: Nope
Deathmatch              		: Don't we already have enough?!
Difficulty Settings     		: Unfortunately not.  It's set at about medium-hard.
New Sounds              		: Definitely!
New Graphics            		: Hell yeah!
New Music               		: sorta... a 15sec creepy.wav loads at the start.




 oO) Construction (Oo

Base                    		: All levels from scratch
Editors used             		: WorldCraft v1.5b, ARGHLite 2.0, 
					rVIS, wQBSP, Qart, Quark, 
					PakExplorer, Paintbrush, Notepad, 
					Adobe Photoshop


Compile machine         		: P100 - 16MB RAM for all levels.

Known Bugs              		: none - except for the 	
					'stuck in wall' errors.  If you 
					have Quake v1.08, it doesn't give 
					you the 'stuck-in-wall' messages at 
					the start of each level.  Because 
					of this I don't know if there are 
					any errors.  It doesn't really 
					matter if there are, however, as I 
					have made up for those that you 
					would have missed.

					A few of the .bsp’s exceed the 1.4 Mb 
					limit, so it won't run on 8 meg 
					machines! If you're running normal 
					Quake under windows, you should use 
					the option   - winmem 12  when you 	
					start Quake.
		Eg.  Quake -game alkado -winmem 12 +map spider +play creepy


Other:  If you have ANY comments about this episode please E-Mail me.  
	I would love to hear your opinion.
        Your comments will help me build a better level next time.

 oO) Installation (Oo

Unzip into the QUAKE\ directory (a folder for my episode will be created). 
Go to the Dos Prompt and type QUAKE -GAME ALKADO +MAP SPIDER +PLAY CREEPY
An easier way is to simply click on AlkadoBat.bat. One will be installed
into the Quake directory, and also the Quake/Alkado directory. 

======================================================================
   
Some textures in these levels are original artwork
by David Ottvall and is the property of David Ottvall.

David Ottvall can be reached at:
davo@algonet.se

DavO's Web gallery:
http://www.algonet.se/~davo/

DavO's levels and textures:
http://www.algonet.se/~davo/levels/index.htm 

======================================================================

Go to http://www.qamalice.com/ to check out their
awesome mission pack/total conversion for Quake.
You can buy it for $19.95.





